39 lines
1.6 KiB
C
39 lines
1.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BehaviorTree/TestBTStopAction.h"
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#ifdef AITESTSUITE_TestBTStopAction_generated_h
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#error "TestBTStopAction.generated.h already included, missing '#pragma once' in TestBTStopAction.h"
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#endif
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#define AITESTSUITE_TestBTStopAction_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Developer_AITestSuite_Classes_BehaviorTree_TestBTStopAction_h
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// ********** Begin Enum EBTTestStopAction *********************************************************
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#define FOREACH_ENUM_EBTTESTSTOPACTION(op) \
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op(EBTTestStopAction::StopTree) \
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op(EBTTestStopAction::UnInitialize) \
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op(EBTTestStopAction::Cleanup) \
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op(EBTTestStopAction::Restart_ForceReevaluateRootNode) \
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op(EBTTestStopAction::Restart_Complete) \
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op(EBTTestStopAction::StartTree)
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enum class EBTTestStopAction : uint8;
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template<> struct TIsUEnumClass<EBTTestStopAction> { enum { Value = true }; };
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template<> AITESTSUITE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBTTestStopAction>();
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// ********** End Enum EBTTestStopAction ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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