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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/BrainComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BrainComponent.h"
#ifdef AIMODULE_BrainComponent_generated_h
#error "BrainComponent.generated.h already included, missing '#pragma once' in BrainComponent.h"
#endif
#define AIMODULE_BrainComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBrainComponent **********************************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_RPC_WRAPPERS \
DECLARE_FUNCTION(execIsPaused); \
DECLARE_FUNCTION(execIsRunning); \
DECLARE_FUNCTION(execStopLogic); \
DECLARE_FUNCTION(execRestartLogic); \
DECLARE_FUNCTION(execStartLogic);
struct Z_Construct_UClass_UBrainComponent_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UBrainComponent_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_INCLASS \
private: \
static void StaticRegisterNativesUBrainComponent(); \
friend struct ::Z_Construct_UClass_UBrainComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UBrainComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UBrainComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBrainComponent_NoRegister) \
DECLARE_SERIALIZER(UBrainComponent) \
virtual UObject* _getUObject() const override { return const_cast<UBrainComponent*>(this); }
#define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AIMODULE_API UBrainComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBrainComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBrainComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBrainComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UBrainComponent(UBrainComponent&&) = delete; \
UBrainComponent(const UBrainComponent&) = delete; \
AIMODULE_API virtual ~UBrainComponent();
#define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_116_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_RPC_WRAPPERS \
FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_INCLASS \
FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBrainComponent;
// ********** End Class UBrainComponent ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS