67 lines
2.8 KiB
C
67 lines
2.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BehaviorTree/BTNode.h"
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#ifdef AIMODULE_BTNode_generated_h
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#error "BTNode.generated.h already included, missing '#pragma once' in BTNode.h"
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#endif
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#define AIMODULE_BTNode_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UBTNode ******************************************************************
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struct Z_Construct_UClass_UBTNode_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UBTNode_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_INCLASS \
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private: \
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static void StaticRegisterNativesUBTNode(); \
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friend struct ::Z_Construct_UClass_UBTNode_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTNode_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBTNode, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTNode_NoRegister) \
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DECLARE_SERIALIZER(UBTNode) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
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\
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virtual UObject* _getUObject() const override { return const_cast<UBTNode*>(this); }
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#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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AIMODULE_API UBTNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTNode) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTNode); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTNode); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBTNode(UBTNode&&) = delete; \
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UBTNode(const UBTNode&) = delete; \
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AIMODULE_API virtual ~UBTNode();
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#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_46_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_INCLASS \
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FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBTNode;
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// ********** End Class UBTNode ********************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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