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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AIController.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AIController.h"
#ifdef AIMODULE_AIController_generated_h
#error "AIController.generated.h already included, missing '#pragma once' in AIController.h"
#endif
#define AIMODULE_AIController_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UAIPerceptionComponent;
class UBehaviorTree;
class UBlackboardComponent;
class UBlackboardData;
class UClass;
class UGameplayTaskResource;
class UNavigationQueryFilter;
class UPathFollowingComponent;
struct FAIRequestID;
struct FGameplayResourceSet;
// ********** Begin Delegate FAIMoveCompletedSignature *********************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_45_DELEGATE \
AIMODULE_API void FAIMoveCompletedSignature_DelegateWrapper(const FMulticastScriptDelegate& AIMoveCompletedSignature, FAIRequestID RequestID, EPathFollowingResult::Type Result);
// ********** End Delegate FAIMoveCompletedSignature ***********************************************
// ********** Begin Class AAIController ************************************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_92_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetPathFollowingComponent); \
DECLARE_FUNCTION(execGetAIPerceptionComponent); \
DECLARE_FUNCTION(execGetPathFollowingComponent); \
DECLARE_FUNCTION(execOnGameplayTaskResourcesClaimed); \
DECLARE_FUNCTION(execK2_ClearFocus); \
DECLARE_FUNCTION(execGetFocusActor); \
DECLARE_FUNCTION(execK2_SetFocus); \
DECLARE_FUNCTION(execK2_SetFocalPoint); \
DECLARE_FUNCTION(execGetFocalPointOnActor); \
DECLARE_FUNCTION(execGetFocalPoint); \
DECLARE_FUNCTION(execUnclaimTaskResource); \
DECLARE_FUNCTION(execClaimTaskResource); \
DECLARE_FUNCTION(execUseBlackboard); \
DECLARE_FUNCTION(execRunBehaviorTree); \
DECLARE_FUNCTION(execSetMoveBlockDetection); \
DECLARE_FUNCTION(execGetImmediateMoveDestination); \
DECLARE_FUNCTION(execHasPartialPath); \
DECLARE_FUNCTION(execGetMoveStatus); \
DECLARE_FUNCTION(execMoveToLocation); \
DECLARE_FUNCTION(execMoveToActor);
#define FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_92_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AAIController_Statics;
AIMODULE_API UClass* Z_Construct_UClass_AAIController_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_92_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAIController(); \
friend struct ::Z_Construct_UClass_AAIController_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_AAIController_NoRegister(); \
public: \
DECLARE_CLASS2(AAIController, AController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_AAIController_NoRegister) \
DECLARE_SERIALIZER(AAIController) \
virtual UObject* _getUObject() const override { return const_cast<AAIController*>(this); }
#define FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_92_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AAIController(AAIController&&) = delete; \
AAIController(const AAIController&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, AAIController); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAIController); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AAIController) \
AIMODULE_API virtual ~AAIController();
#define FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_89_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_92_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_92_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_92_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_92_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_AIController_h_92_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AAIController;
// ********** End Class AAIController **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_AIController_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS