Files
DedicatedServerCourse/Source/DedicatedServers/Public/UI/Portal/Signin/SignInOverlay.h

44 lines
795 B
C
Raw Normal View History

2026-03-31 07:42:56 -04:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
class UJoinGame;
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SignInOverlay.generated.h"
class UPortalManager;
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API USignInOverlay : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UJoinGame> JoinGameWidget;
UPROPERTY(EditDefaultsOnly)
TSubclassOf<UPortalManager> PortalManagerClass;
protected:
virtual void NativeConstruct() override;
private:
UPROPERTY()
TObjectPtr<UPortalManager> PortalManager;
2026-03-31 08:15:28 -04:00
UFUNCTION()
void OnJoinGameButtonClicked();
UFUNCTION()
void UpdateJoinGameStatusMessage(const FString& StatusMessage, const bool bShouldResetJoinGameButton);
2026-03-31 07:42:56 -04:00
};