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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/s3/model/LocationInfo.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/s3/S3_EXPORTS.h>
#include <aws/s3/model/LocationType.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Xml
{
class XmlNode;
} // namespace Xml
} // namespace Utils
namespace S3
{
namespace Model
{
/**
* <p>Specifies the location where the bucket will be created.</p> <p>For directory
* buckets, the location type is Availability Zone. For more information about
* directory buckets, see <a
* href="https://docs.aws.amazon.com/AmazonS3/latest/userguide/directory-buckets-overview.html">Directory
* buckets</a> in the <i>Amazon S3 User Guide</i>.</p> <p>This functionality
* is only supported by directory buckets.</p> <p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/s3-2006-03-01/LocationInfo">AWS API
* Reference</a></p>
*/
class LocationInfo
{
public:
AWS_S3_API LocationInfo();
AWS_S3_API LocationInfo(const Aws::Utils::Xml::XmlNode& xmlNode);
AWS_S3_API LocationInfo& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
AWS_S3_API void AddToNode(Aws::Utils::Xml::XmlNode& parentNode) const;
///@{
/**
* <p>The type of location where the bucket will be created.</p>
*/
inline const LocationType& GetType() const{ return m_type; }
inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
inline void SetType(const LocationType& value) { m_typeHasBeenSet = true; m_type = value; }
inline void SetType(LocationType&& value) { m_typeHasBeenSet = true; m_type = std::move(value); }
inline LocationInfo& WithType(const LocationType& value) { SetType(value); return *this;}
inline LocationInfo& WithType(LocationType&& value) { SetType(std::move(value)); return *this;}
///@}
///@{
/**
* <p>The name of the location where the bucket will be created.</p> <p>For
* directory buckets, the name of the location is the AZ ID of the Availability
* Zone where the bucket will be created. An example AZ ID value is
* <code>usw2-az1</code>.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
inline LocationInfo& WithName(const Aws::String& value) { SetName(value); return *this;}
inline LocationInfo& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
inline LocationInfo& WithName(const char* value) { SetName(value); return *this;}
///@}
private:
LocationType m_type;
bool m_typeHasBeenSet = false;
Aws::String m_name;
bool m_nameHasBeenSet = false;
};
} // namespace Model
} // namespace S3
} // namespace Aws