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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/io/host_resolver.h

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#ifndef AWS_IO_HOST_RESOLVER_H
#define AWS_IO_HOST_RESOLVER_H
/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/common/ref_count.h>
#include <aws/io/io.h>
AWS_PUSH_SANE_WARNING_LEVEL
struct aws_event_loop_group;
enum aws_address_record_type {
/* ipv4 address. */
AWS_ADDRESS_RECORD_TYPE_A,
/* ipv6 address. */
AWS_ADDRESS_RECORD_TYPE_AAAA
};
enum aws_get_host_address_flags {
/* get number of ipv4 addresses. */
AWS_GET_HOST_ADDRESS_COUNT_RECORD_TYPE_A = 0x00000001,
/* get number of ipv6 addresses. */
AWS_GET_HOST_ADDRESS_COUNT_RECORD_TYPE_AAAA = 0x00000002
};
struct aws_string;
struct aws_host_address {
struct aws_allocator *allocator;
const struct aws_string *host;
const struct aws_string *address;
enum aws_address_record_type record_type;
uint64_t expiry;
/* This next section is strictly for mitigating the impact of sticky hosts that aren't performing well. */
/*for use in DNS-based load balancing.*/
size_t use_count;
/* give a hint on when to remove a bad host from service. */
size_t connection_failure_count;
/* we don't implement this yet, but we will asap. */
uint8_t weight;
};
struct aws_host_resolver;
/**
* Invoked once an address has been resolved for host. The type in host_addresses is struct aws_host_address (by-value).
* The caller does not own this memory and you must copy the host address before returning from this function if you
* plan to use it later. For convenience, we've provided the aws_host_address_copy() and aws_host_address_clean_up()
* functions.
*/
typedef void(aws_on_host_resolved_result_fn)(
struct aws_host_resolver *resolver,
const struct aws_string *host_name,
int err_code,
const struct aws_array_list *host_addresses,
void *user_data);
/**
* Function signature for configuring your own resolver (the default just uses getaddrinfo()). The type in
* output_addresses is struct aws_host_address (by-value). We assume this function blocks, hence this absurdly
* complicated design.
*/
typedef int(aws_resolve_host_implementation_fn)(
struct aws_allocator *allocator,
const struct aws_string *host_name,
struct aws_array_list *output_addresses,
void *user_data);
struct aws_host_resolution_config {
aws_resolve_host_implementation_fn *impl;
size_t max_ttl;
void *impl_data;
uint64_t resolve_frequency_ns; /* 0 defaults to 1 second interval */
};
struct aws_host_listener;
struct aws_host_listener_options;
struct aws_host_resolver_purge_host_options {
/* the host to purge the cache for */
const struct aws_string *host;
/* Callback to invoke when the purge is complete */
aws_simple_completion_callback *on_host_purge_complete_callback;
/* user_data will be passed as it is in the callback. */
void *user_data;
};
/** should you absolutely disdain the default implementation, feel free to implement your own. */
struct aws_host_resolver_vtable {
/** clean up everything you allocated, but not resolver itself. */
void (*destroy)(struct aws_host_resolver *resolver);
/** resolve the host by host_name, the user owns host_name, so it needs to be copied if you persist it,
* invoke res with the result. This function should never block. */
int (*resolve_host)(
struct aws_host_resolver *resolver,
const struct aws_string *host_name,
aws_on_host_resolved_result_fn *res,
const struct aws_host_resolution_config *config,
void *user_data);
/** gives your implementation a hint that an address has some failed connections occuring. Do whatever you want (or
* nothing) about it.
*/
int (*record_connection_failure)(struct aws_host_resolver *resolver, const struct aws_host_address *address);
/**
* @Deprecated Use purge_cache_with_callback instead
* wipe out anything you have cached. */
int (*purge_cache)(struct aws_host_resolver *resolver);
/** wipe out anything you have cached. */
int (*purge_cache_with_callback)(
struct aws_host_resolver *resolver,
aws_simple_completion_callback *on_purge_cache_complete_callback,
void *user_data);
/** wipe out anything cached for a specific host */
int (*purge_host_cache)(
struct aws_host_resolver *resolver,
const struct aws_host_resolver_purge_host_options *options);
/** get number of addresses for a given host. */
size_t (*get_host_address_count)(
struct aws_host_resolver *resolver,
const struct aws_string *host_name,
uint32_t flags);
};
struct aws_host_resolver {
struct aws_allocator *allocator;
void *impl;
struct aws_host_resolver_vtable *vtable;
struct aws_ref_count ref_count;
struct aws_shutdown_callback_options shutdown_options;
};
struct aws_host_resolver_default_options {
size_t max_entries;
struct aws_event_loop_group *el_group;
const struct aws_shutdown_callback_options *shutdown_options;
aws_io_clock_fn *system_clock_override_fn;
};
AWS_EXTERN_C_BEGIN
/**
* Copies `from` to `to`.
*/
AWS_IO_API int aws_host_address_copy(const struct aws_host_address *from, struct aws_host_address *to);
/**
* Moves `from` to `to`. After this call, from is no longer usable. Though, it could be resused for another
* move or copy operation.
*/
AWS_IO_API void aws_host_address_move(struct aws_host_address *from, struct aws_host_address *to);
/**
* Cleans up the memory for `address`
*/
AWS_IO_API void aws_host_address_clean_up(struct aws_host_address *address);
/** WARNING! do not call this function directly (getaddrinfo()): it blocks. Provide a pointer to this function for other
* resolution functions. */
AWS_IO_API int aws_default_dns_resolve(
struct aws_allocator *allocator,
const struct aws_string *host_name,
struct aws_array_list *output_addresses,
void *user_data);
/**
* Creates a host resolver with the default behavior. Here's the behavior:
*
* Since there's not a reliable way to do non-blocking DNS without a ton of risky work that would need years of testing
* on every Unix system in existence, we work around it by doing a threaded implementation.
*
* When you request an address, it checks the cache. If the entry isn't in the cache it creates a new one.
* Each entry has a potentially short lived back-ground thread based on ttl for the records. Once we've populated the
* cache and you keep the resolver active, the resolution callback will be invoked immediately. When it's idle, it will
* take a little while in the background thread to fetch more, evaluate TTLs etc... In that case your callback will be
* invoked from the background thread.
*
* --------------------------------------------------------------------------------------------------------------------
*
* A few things to note about TTLs and connection failures.
*
* We attempt to honor your max ttl but will not honor it if dns queries are failing or all of your connections are
* marked as failed. Once we are able to query dns again, we will re-evaluate the TTLs.
*
* Upon notification connection failures, we move them to a separate list. Eventually we retry them when it's likely
* that the endpoint is healthy again or we don't really have another choice, but we try to keep them out of your
* hot path.
*
* ---------------------------------------------------------------------------------------------------------------------
*
* Finally, this entire design attempts to prevent problems where developers have to choose between large TTLs and thus
* sticky hosts or short TTLs and good fleet utilization but now higher latencies. In this design, we resolve every
* second in the background (only while you're actually using the record), but we do not expire the earlier resolved
* addresses until max ttl has passed.
*
* This for example, should enable you to hit thousands of hosts in the Amazon S3 fleet instead of just one or two.
*/
AWS_IO_API struct aws_host_resolver *aws_host_resolver_new_default(
struct aws_allocator *allocator,
const struct aws_host_resolver_default_options *options);
/**
* Increments the reference count on the host resolver, allowing the caller to take a reference to it.
*
* Returns the same host resolver passed in.
*/
AWS_IO_API struct aws_host_resolver *aws_host_resolver_acquire(struct aws_host_resolver *resolver);
/**
* Decrements a host resolver's ref count. When the ref count drops to zero, the resolver will be destroyed.
*/
AWS_IO_API void aws_host_resolver_release(struct aws_host_resolver *resolver);
/**
* calls resolve_host on the vtable. config will be copied.
*/
AWS_IO_API int aws_host_resolver_resolve_host(
struct aws_host_resolver *resolver,
const struct aws_string *host_name,
aws_on_host_resolved_result_fn *res,
const struct aws_host_resolution_config *config,
void *user_data);
/**
* calls record_connection_failure on the vtable.
*/
AWS_IO_API int aws_host_resolver_record_connection_failure(
struct aws_host_resolver *resolver,
const struct aws_host_address *address);
/**
* @Deprecated Use purge_cache_with_callback instead
* calls purge_cache on the vtable.
*/
AWS_IO_API int aws_host_resolver_purge_cache(struct aws_host_resolver *resolver);
/**
* Calls aws_host_resolver_purge_cache_with_callback on the vtable which will wipe out everything host resolver has
* cached.
*/
AWS_IO_API int aws_host_resolver_purge_cache_with_callback(
struct aws_host_resolver *resolver,
aws_simple_completion_callback *on_purge_cache_complete_callback,
void *user_data);
/**
* Removes the cache for a host asynchronously.
*/
AWS_IO_API int aws_host_resolver_purge_host_cache(
struct aws_host_resolver *resolver,
const struct aws_host_resolver_purge_host_options *options);
/**
* get number of addresses for a given host.
*/
AWS_IO_API size_t aws_host_resolver_get_host_address_count(
struct aws_host_resolver *resolver,
const struct aws_string *host_name,
uint32_t flags);
/**
* Returns the default host resolution config used internally if none specified.
*
* @return default host resolution config
*/
AWS_IO_API struct aws_host_resolution_config aws_host_resolver_init_default_resolution_config(void);
AWS_EXTERN_C_END
AWS_POP_SANE_WARNING_LEVEL
#endif /* AWS_IO_HOST_RESOLVER_H */