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DedicatedServerCourse/Source/DedicatedServers/Private/Data/API/APIData.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "Data/API/APIData.h"
FString UAPIData::GetAPIEndPoint(const FGameplayTag& APIEndPoint)
{
const FString ResourceName = Resources.FindChecked(APIEndPoint);
return InvokeUrl + "/" + Stage + "/" + ResourceName;
}