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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/gamelift/model/SearchGameSessionsResult.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/GameSession.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
class SearchGameSessionsResult
{
public:
AWS_GAMELIFT_API SearchGameSessionsResult();
AWS_GAMELIFT_API SearchGameSessionsResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
AWS_GAMELIFT_API SearchGameSessionsResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
///@{
/**
* <p>A collection of objects containing game session properties for each session
* that matches the request.</p>
*/
inline const Aws::Vector<GameSession>& GetGameSessions() const{ return m_gameSessions; }
inline void SetGameSessions(const Aws::Vector<GameSession>& value) { m_gameSessions = value; }
inline void SetGameSessions(Aws::Vector<GameSession>&& value) { m_gameSessions = std::move(value); }
inline SearchGameSessionsResult& WithGameSessions(const Aws::Vector<GameSession>& value) { SetGameSessions(value); return *this;}
inline SearchGameSessionsResult& WithGameSessions(Aws::Vector<GameSession>&& value) { SetGameSessions(std::move(value)); return *this;}
inline SearchGameSessionsResult& AddGameSessions(const GameSession& value) { m_gameSessions.push_back(value); return *this; }
inline SearchGameSessionsResult& AddGameSessions(GameSession&& value) { m_gameSessions.push_back(std::move(value)); return *this; }
///@}
///@{
/**
* <p>A token that indicates where to resume retrieving results on the next call to
* this operation. If no token is returned, these results represent the end of the
* list.</p>
*/
inline const Aws::String& GetNextToken() const{ return m_nextToken; }
inline void SetNextToken(const Aws::String& value) { m_nextToken = value; }
inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); }
inline void SetNextToken(const char* value) { m_nextToken.assign(value); }
inline SearchGameSessionsResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
inline SearchGameSessionsResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
inline SearchGameSessionsResult& WithNextToken(const char* value) { SetNextToken(value); return *this;}
///@}
///@{
inline const Aws::String& GetRequestId() const{ return m_requestId; }
inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
inline void SetRequestId(const char* value) { m_requestId.assign(value); }
inline SearchGameSessionsResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
inline SearchGameSessionsResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
inline SearchGameSessionsResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
///@}
private:
Aws::Vector<GameSession> m_gameSessions;
Aws::String m_nextToken;
Aws::String m_requestId;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws