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DedicatedServerCourse/Source/DedicatedServers/Public/UI/Portal/SignIn/SignInOverlay.h

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2026-03-22 17:18:22 -04:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SignInOverlay.generated.h"
class UJoinGame;
class UPortalManager;
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API USignInOverlay : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UJoinGame> JoinGameWidget;
UPROPERTY(EditDefaultsOnly)
TSubclassOf<UPortalManager> PortalManagerClass;
protected:
virtual void NativeConstruct() override;
private:
UPROPERTY()
TObjectPtr<UPortalManager> PortalManager;
};