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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/s3/model/RequestProgress.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/s3/S3_EXPORTS.h>
namespace Aws
{
namespace Utils
{
namespace Xml
{
class XmlNode;
} // namespace Xml
} // namespace Utils
namespace S3
{
namespace Model
{
/**
* <p>Container for specifying if periodic <code>QueryProgress</code> messages
* should be sent.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/s3-2006-03-01/RequestProgress">AWS
* API Reference</a></p>
*/
class RequestProgress
{
public:
AWS_S3_API RequestProgress();
AWS_S3_API RequestProgress(const Aws::Utils::Xml::XmlNode& xmlNode);
AWS_S3_API RequestProgress& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
AWS_S3_API void AddToNode(Aws::Utils::Xml::XmlNode& parentNode) const;
///@{
/**
* <p>Specifies whether periodic QueryProgress frames should be sent. Valid values:
* TRUE, FALSE. Default value: FALSE.</p>
*/
inline bool GetEnabled() const{ return m_enabled; }
inline bool EnabledHasBeenSet() const { return m_enabledHasBeenSet; }
inline void SetEnabled(bool value) { m_enabledHasBeenSet = true; m_enabled = value; }
inline RequestProgress& WithEnabled(bool value) { SetEnabled(value); return *this;}
///@}
private:
bool m_enabled;
bool m_enabledHasBeenSet = false;
};
} // namespace Model
} // namespace S3
} // namespace Aws