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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/lambda/model/OnSuccess.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/lambda/Lambda_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Lambda
{
namespace Model
{
/**
* <p>A destination for events that were processed successfully.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/lambda-2015-03-31/OnSuccess">AWS
* API Reference</a></p>
*/
class OnSuccess
{
public:
AWS_LAMBDA_API OnSuccess();
AWS_LAMBDA_API OnSuccess(Aws::Utils::Json::JsonView jsonValue);
AWS_LAMBDA_API OnSuccess& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_LAMBDA_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>The Amazon Resource Name (ARN) of the destination resource.</p>
*/
inline const Aws::String& GetDestination() const{ return m_destination; }
inline bool DestinationHasBeenSet() const { return m_destinationHasBeenSet; }
inline void SetDestination(const Aws::String& value) { m_destinationHasBeenSet = true; m_destination = value; }
inline void SetDestination(Aws::String&& value) { m_destinationHasBeenSet = true; m_destination = std::move(value); }
inline void SetDestination(const char* value) { m_destinationHasBeenSet = true; m_destination.assign(value); }
inline OnSuccess& WithDestination(const Aws::String& value) { SetDestination(value); return *this;}
inline OnSuccess& WithDestination(Aws::String&& value) { SetDestination(std::move(value)); return *this;}
inline OnSuccess& WithDestination(const char* value) { SetDestination(value); return *this;}
///@}
private:
Aws::String m_destination;
bool m_destinationHasBeenSet = false;
};
} // namespace Model
} // namespace Lambda
} // namespace Aws