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DedicatedServerCourse/Content/Blueprints/Game/BP_ShooterGameModeBase.uasset

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<00> !3A7279E6C1E2042A808F617FED6543A1 /<00><00><00>+3O<00><>H<EFBFBD><13>M<EFBFBD>W><3E><>1<EFBFBD> w<00><><EFBFBD>^<00><00>U<00><><EFBFBD><EFBFBD>NE\<00>U-/Game/Blueprints/Game/BP_ShooterGameModeBaseH<00>t/Script/CoreUObject<00>I->/Script/Engine<00>@<40>I/Script/SlateCore4az{ AllNodes<00><15>BArrayPropertyI<><49>ibAllowDeletion<00><><0E>bCommentBubblePinnedq.%LbCommentBubbleVisibleQ$<<bLegacyNeedToPurgeSkelRefs<00><>\;BlueprintGuid<00>UBlueprintInternalUseOnly<00><><EFBFBD>QBlueprintSystemVersion<00>t +BlueprintType <11><> BoolProperty<04><>bOverrideFunction<10><>[BP_ShooterGameModeBase<14><><EFBFBD>BP_ShooterGameModeBase_CY<cbVisualizeComponent<00><>6<EFBFBD> ByteProperty<00>N-<2D> Category<00>~<7E><> CategoryName<00>6X CategorySorting<1E>Comment<00><19><>ComponentClass1<><31>UComponentTemplateԪ"<22>Default<00><>o>DefaultGraphNode<00><><EFBFBD>vDefaultPawnClasss <0B><>DefaultSceneRoot<00><><EFBFBD>DefaultSceneRootNode:P<><50> delegate<00><><EFBFBD><EFBFBD> DeltaSeconds<00>T{DeprecateSlateVector2De<><65>K DisplayNamez<><7A>BEditedDocumentInfo<00>_<10>EditedObjectPath<00>A<EFBFBD><41> EnabledState<00>%N<>ENodeEnabledState<00>@<40><>ENodeEnabledState::Disabled<00><><EFBFBD><EFBFBD> EnumPropertyQם@ Event Graph<00><><1F>EventReference<00><><EFBFBD><EFBFBD>exec|<7C><>floaty<><79>FloatProperty<00><><EFBFBD><EFBFBD>FunctionGraphsD)(=FunctionReference<00>Z<EFBFBD>GameK%<25><>GeneratedClass<00>XT
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RootNodes GWSavedViewOffset|<7C><>DSavedZoomAmount_<16><>Schema<00><><EFBFBD>wShowCategories<00>-<2D>SimpleConstructionScript+R SKEL_BP_ShooterGameModeBase_C<00><>}<7D>SoftObjectPath<>ۡ StrProperty;<3B>r$StructProperty0<00><> TextProperty<00>:t<>then<00><>ҀToolTip<00><><07>UbergraphPages#<23>3UserConstructionScriptM<>` VariableGuid<00><>~<7E>//Game/Blueprints/Character/BP_ShooterCharacterM_к,/Game/Blueprints/Player/BP_MatchPlayerState<04>+<2B>3/Game/Blueprints/Player/BP_ShooterPlayerController<00>j<EFBFBD><6A>"/Game/Blueprints/UI/BP_ShooterHUDŐ<><C590>/Script/BlueprintGraph<00><>|D/Script/FPSTemplater.<2E>Actor-<2D>#Y
Blueprint93 BlueprintGeneratedClass)<29>p-BP_MatchPlayerState_C~g JBP_ShooterCharacter_C<00><><EFBFBD>6BP_ShooterHUD_C<00>f<EFBFBD><66>BP_ShooterPlayerController_C<4D>Classtwx<77>"Default__BP_ShooterGameModeBase_C<15>Default__ShooterGameModeBase<00>><3E><>DefaultSceneRoot_GEN_VARIABLE<00>~<7E>HEdGrapho<>]EdGraphSchema_K2<00><><EFBFBD> EventGraph]<5D>] K2Node_Events<>ZK2Node_FunctionEntry<00><>*ObjecteK<65>PackagesG<73>SceneComponentHd_ SCS_Node1<><31><EFBFBD>ShooterGameModeBase<00>r<EFBFBD>+UserConstructionScript
EventGraph-UserConstructionScript.K2Node_FunctionEntry_0RReceiveBeginPlayREventGraph.K2Node_Event_0EventGraph.K2Node_Event_1R ReceiveTickRUserConstructionScripttrue./** Event when play begins for this actor. */"
BeginPlay<Classes/GameFramework/Actor.hX'Event when play begins for this actor.P"Input|MouseInput Input|TouchInput true4<00>Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers TransformationP"Input|MouseInput Input|TouchInput true4<00>Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformationtruetrue7/** Event called every frame, if ticking is enabled */"Tick<Classes/GameFramework/Actor.hX0Event called every frame, if ticking is enabled  true<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
*/"Construction Script<Classes/GameFramework/Actor.hXsConstruction script, the place to spawn components and do other setup.
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BlueprintBP_ShooterGameModeBase7BlueprintGeneratedClassBP_ShooterGameModeBase_CC:EBP_ShooterGameModeBase/Script/Engine.BlueprintActorMetaDataABAAAAIHVfWmrQU/m7FFKqii2t755AAAAtwZMW/hKYyRwv1uA3dD1zQ8AAACGGB1ghE9krN7TFqrWx+oN4QAAAEJem9hGTb0kqKwShHkXZN89AAAAAQAAAC0AAAAvR2FtZS9CbHVlcHJpbnRzL0dhbWUvQlBfU2hvb3RlckdhbWVNb2RlQmFzZQAZAAAAQlBfU2hvb3RlckdhbWVNb2RlQmFzZV9DABQAAAAvU2NyaXB0L0ZQU1RlbXBsYXRlABQAAABTaG9vdGVyR2FtZU1vZGVCYXNlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAActorMetaDataClass(/Script/FPSTemplate.ShooterGameModeBaseBlueprintCategoryBlueprintComponents1BlueprintDescriptionBlueprintDisplayNameBlueprintNamespaceBlueprintPathBP_ShooterGameModeBaseBlueprintTypeBPTYPE_Normal ClassFlags 12847628FiBData=<3D><><EFBFBD><00> 9 GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfCfhjoQmbz CfhjoQmbz  GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf
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Drag off pins to build functionality.?U3<08>Gs<47><73>B<EFBFBD>M<EFBFBD>U!<21><1A>R<EFBFBD>BזPp<50><70><EFBFBD>H<EFBFBD>Bi<42><69><EFBFBD><EFBFBD>זPp<50><70><EFBFBD>H<EFBFBD>Bi<42><69><EFBFBD><EFBFBD>D<00><00><><EFBFBD><EFBFBD>B<00><><EFBFBD><EFBFBD>K<00>P<><50>O<EFBFBD>P<EFBFBD>G<EFBFBD><47>=-<2D><>|<7C>P<><50>O<EFBFBD>P<EFBFBD>G<EFBFBD><47>=-<2D><>|<7C>W<00><00><><EFBFBD><EFBFBD>+BB<00><00> <17><>%L<><4C>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><00> <17><>%L<><4C>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD> <00><00><><EFBFBD><EFBFBD>'Delta Seconds
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