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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/s3/model/Delete.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/s3/S3_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/s3/model/ObjectIdentifier.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Xml
{
class XmlNode;
} // namespace Xml
} // namespace Utils
namespace S3
{
namespace Model
{
/**
* <p>Container for the objects to delete.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/s3-2006-03-01/Delete">AWS API
* Reference</a></p>
*/
class Delete
{
public:
AWS_S3_API Delete();
AWS_S3_API Delete(const Aws::Utils::Xml::XmlNode& xmlNode);
AWS_S3_API Delete& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
AWS_S3_API void AddToNode(Aws::Utils::Xml::XmlNode& parentNode) const;
///@{
/**
* <p>The object to delete.</p> <p> <b>Directory buckets</b> - For directory
* buckets, an object that's composed entirely of whitespace characters is not
* supported by the <code>DeleteObjects</code> API operation. The request will
* receive a <code>400 Bad Request</code> error and none of the objects in the
* request will be deleted.</p>
*/
inline const Aws::Vector<ObjectIdentifier>& GetObjects() const{ return m_objects; }
inline bool ObjectsHasBeenSet() const { return m_objectsHasBeenSet; }
inline void SetObjects(const Aws::Vector<ObjectIdentifier>& value) { m_objectsHasBeenSet = true; m_objects = value; }
inline void SetObjects(Aws::Vector<ObjectIdentifier>&& value) { m_objectsHasBeenSet = true; m_objects = std::move(value); }
inline Delete& WithObjects(const Aws::Vector<ObjectIdentifier>& value) { SetObjects(value); return *this;}
inline Delete& WithObjects(Aws::Vector<ObjectIdentifier>&& value) { SetObjects(std::move(value)); return *this;}
inline Delete& AddObjects(const ObjectIdentifier& value) { m_objectsHasBeenSet = true; m_objects.push_back(value); return *this; }
inline Delete& AddObjects(ObjectIdentifier&& value) { m_objectsHasBeenSet = true; m_objects.push_back(std::move(value)); return *this; }
///@}
///@{
/**
* <p>Element to enable quiet mode for the request. When you add this element, you
* must set its value to <code>true</code>.</p>
*/
inline bool GetQuiet() const{ return m_quiet; }
inline bool QuietHasBeenSet() const { return m_quietHasBeenSet; }
inline void SetQuiet(bool value) { m_quietHasBeenSet = true; m_quiet = value; }
inline Delete& WithQuiet(bool value) { SetQuiet(value); return *this;}
///@}
private:
Aws::Vector<ObjectIdentifier> m_objects;
bool m_objectsHasBeenSet = false;
bool m_quiet;
bool m_quietHasBeenSet = false;
};
} // namespace Model
} // namespace S3
} // namespace Aws