Files
DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/ssm/model/GetMaintenanceWindowTaskRequest.h

76 lines
3.2 KiB
C
Raw Normal View History

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ssm/SSM_EXPORTS.h>
#include <aws/ssm/SSMRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace SSM
{
namespace Model
{
/**
*/
class GetMaintenanceWindowTaskRequest : public SSMRequest
{
public:
AWS_SSM_API GetMaintenanceWindowTaskRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "GetMaintenanceWindowTask"; }
AWS_SSM_API Aws::String SerializePayload() const override;
AWS_SSM_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
///@{
/**
* <p>The maintenance window ID that includes the task to retrieve.</p>
*/
inline const Aws::String& GetWindowId() const{ return m_windowId; }
inline bool WindowIdHasBeenSet() const { return m_windowIdHasBeenSet; }
inline void SetWindowId(const Aws::String& value) { m_windowIdHasBeenSet = true; m_windowId = value; }
inline void SetWindowId(Aws::String&& value) { m_windowIdHasBeenSet = true; m_windowId = std::move(value); }
inline void SetWindowId(const char* value) { m_windowIdHasBeenSet = true; m_windowId.assign(value); }
inline GetMaintenanceWindowTaskRequest& WithWindowId(const Aws::String& value) { SetWindowId(value); return *this;}
inline GetMaintenanceWindowTaskRequest& WithWindowId(Aws::String&& value) { SetWindowId(std::move(value)); return *this;}
inline GetMaintenanceWindowTaskRequest& WithWindowId(const char* value) { SetWindowId(value); return *this;}
///@}
///@{
/**
* <p>The maintenance window task ID to retrieve.</p>
*/
inline const Aws::String& GetWindowTaskId() const{ return m_windowTaskId; }
inline bool WindowTaskIdHasBeenSet() const { return m_windowTaskIdHasBeenSet; }
inline void SetWindowTaskId(const Aws::String& value) { m_windowTaskIdHasBeenSet = true; m_windowTaskId = value; }
inline void SetWindowTaskId(Aws::String&& value) { m_windowTaskIdHasBeenSet = true; m_windowTaskId = std::move(value); }
inline void SetWindowTaskId(const char* value) { m_windowTaskIdHasBeenSet = true; m_windowTaskId.assign(value); }
inline GetMaintenanceWindowTaskRequest& WithWindowTaskId(const Aws::String& value) { SetWindowTaskId(value); return *this;}
inline GetMaintenanceWindowTaskRequest& WithWindowTaskId(Aws::String&& value) { SetWindowTaskId(std::move(value)); return *this;}
inline GetMaintenanceWindowTaskRequest& WithWindowTaskId(const char* value) { SetWindowTaskId(value); return *this;}
///@}
private:
Aws::String m_windowId;
bool m_windowIdHasBeenSet = false;
Aws::String m_windowTaskId;
bool m_windowTaskIdHasBeenSet = false;
};
} // namespace Model
} // namespace SSM
} // namespace Aws