Files
DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/gamelift/model/StopGameSessionPlacementResult.h

68 lines
2.5 KiB
C
Raw Normal View History

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/GameSessionPlacement.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
class StopGameSessionPlacementResult
{
public:
AWS_GAMELIFT_API StopGameSessionPlacementResult();
AWS_GAMELIFT_API StopGameSessionPlacementResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
AWS_GAMELIFT_API StopGameSessionPlacementResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
///@{
/**
* <p>Object that describes the canceled game session placement, with
* <code>CANCELLED</code> status and an end time stamp. </p>
*/
inline const GameSessionPlacement& GetGameSessionPlacement() const{ return m_gameSessionPlacement; }
inline void SetGameSessionPlacement(const GameSessionPlacement& value) { m_gameSessionPlacement = value; }
inline void SetGameSessionPlacement(GameSessionPlacement&& value) { m_gameSessionPlacement = std::move(value); }
inline StopGameSessionPlacementResult& WithGameSessionPlacement(const GameSessionPlacement& value) { SetGameSessionPlacement(value); return *this;}
inline StopGameSessionPlacementResult& WithGameSessionPlacement(GameSessionPlacement&& value) { SetGameSessionPlacement(std::move(value)); return *this;}
///@}
///@{
inline const Aws::String& GetRequestId() const{ return m_requestId; }
inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
inline void SetRequestId(const char* value) { m_requestId.assign(value); }
inline StopGameSessionPlacementResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
inline StopGameSessionPlacementResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
inline StopGameSessionPlacementResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
///@}
private:
GameSessionPlacement m_gameSessionPlacement;
Aws::String m_requestId;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws