71 lines
2.6 KiB
C
71 lines
2.6 KiB
C
|
|
/**
|
|||
|
|
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
|
|||
|
|
* SPDX-License-Identifier: Apache-2.0.
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
#pragma once
|
|||
|
|
#include <aws/gamelift/GameLift_EXPORTS.h>
|
|||
|
|
#include <aws/core/utils/memory/stl/AWSString.h>
|
|||
|
|
#include <utility>
|
|||
|
|
|
|||
|
|
namespace Aws
|
|||
|
|
{
|
|||
|
|
template<typename RESULT_TYPE>
|
|||
|
|
class AmazonWebServiceResult;
|
|||
|
|
|
|||
|
|
namespace Utils
|
|||
|
|
{
|
|||
|
|
namespace Json
|
|||
|
|
{
|
|||
|
|
class JsonValue;
|
|||
|
|
} // namespace Json
|
|||
|
|
} // namespace Utils
|
|||
|
|
namespace GameLift
|
|||
|
|
{
|
|||
|
|
namespace Model
|
|||
|
|
{
|
|||
|
|
class GetGameSessionLogUrlResult
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
AWS_GAMELIFT_API GetGameSessionLogUrlResult();
|
|||
|
|
AWS_GAMELIFT_API GetGameSessionLogUrlResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
|
|||
|
|
AWS_GAMELIFT_API GetGameSessionLogUrlResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
|
|||
|
|
|
|||
|
|
|
|||
|
|
///@{
|
|||
|
|
/**
|
|||
|
|
* <p>Location of the requested game session logs, available for download. This URL
|
|||
|
|
* is valid for 15 minutes, after which S3 will reject any download request using
|
|||
|
|
* this URL. You can request a new URL any time within the 14-day period that the
|
|||
|
|
* logs are retained.</p>
|
|||
|
|
*/
|
|||
|
|
inline const Aws::String& GetPreSignedUrl() const{ return m_preSignedUrl; }
|
|||
|
|
inline void SetPreSignedUrl(const Aws::String& value) { m_preSignedUrl = value; }
|
|||
|
|
inline void SetPreSignedUrl(Aws::String&& value) { m_preSignedUrl = std::move(value); }
|
|||
|
|
inline void SetPreSignedUrl(const char* value) { m_preSignedUrl.assign(value); }
|
|||
|
|
inline GetGameSessionLogUrlResult& WithPreSignedUrl(const Aws::String& value) { SetPreSignedUrl(value); return *this;}
|
|||
|
|
inline GetGameSessionLogUrlResult& WithPreSignedUrl(Aws::String&& value) { SetPreSignedUrl(std::move(value)); return *this;}
|
|||
|
|
inline GetGameSessionLogUrlResult& WithPreSignedUrl(const char* value) { SetPreSignedUrl(value); return *this;}
|
|||
|
|
///@}
|
|||
|
|
|
|||
|
|
///@{
|
|||
|
|
|
|||
|
|
inline const Aws::String& GetRequestId() const{ return m_requestId; }
|
|||
|
|
inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
|
|||
|
|
inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
|
|||
|
|
inline void SetRequestId(const char* value) { m_requestId.assign(value); }
|
|||
|
|
inline GetGameSessionLogUrlResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
|
|||
|
|
inline GetGameSessionLogUrlResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
|
|||
|
|
inline GetGameSessionLogUrlResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
|
|||
|
|
///@}
|
|||
|
|
private:
|
|||
|
|
|
|||
|
|
Aws::String m_preSignedUrl;
|
|||
|
|
|
|||
|
|
Aws::String m_requestId;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
} // namespace Model
|
|||
|
|
} // namespace GameLift
|
|||
|
|
} // namespace Aws
|