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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/gamelift/model/DescribeEC2InstanceLimitsResult.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/EC2InstanceLimit.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
class DescribeEC2InstanceLimitsResult
{
public:
AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult();
AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
///@{
/**
* <p>The maximum number of instances for the specified instance type.</p>
*/
inline const Aws::Vector<EC2InstanceLimit>& GetEC2InstanceLimits() const{ return m_eC2InstanceLimits; }
inline void SetEC2InstanceLimits(const Aws::Vector<EC2InstanceLimit>& value) { m_eC2InstanceLimits = value; }
inline void SetEC2InstanceLimits(Aws::Vector<EC2InstanceLimit>&& value) { m_eC2InstanceLimits = std::move(value); }
inline DescribeEC2InstanceLimitsResult& WithEC2InstanceLimits(const Aws::Vector<EC2InstanceLimit>& value) { SetEC2InstanceLimits(value); return *this;}
inline DescribeEC2InstanceLimitsResult& WithEC2InstanceLimits(Aws::Vector<EC2InstanceLimit>&& value) { SetEC2InstanceLimits(std::move(value)); return *this;}
inline DescribeEC2InstanceLimitsResult& AddEC2InstanceLimits(const EC2InstanceLimit& value) { m_eC2InstanceLimits.push_back(value); return *this; }
inline DescribeEC2InstanceLimitsResult& AddEC2InstanceLimits(EC2InstanceLimit&& value) { m_eC2InstanceLimits.push_back(std::move(value)); return *this; }
///@}
///@{
inline const Aws::String& GetRequestId() const{ return m_requestId; }
inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
inline void SetRequestId(const char* value) { m_requestId.assign(value); }
inline DescribeEC2InstanceLimitsResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
inline DescribeEC2InstanceLimitsResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
inline DescribeEC2InstanceLimitsResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
///@}
private:
Aws::Vector<EC2InstanceLimit> m_eC2InstanceLimits;
Aws::String m_requestId;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws