39 lines
714 B
C
39 lines
714 B
C
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "GameplayTags/DedicatedServerTags.h"
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#include "APIData.generated.h"
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API UAPIData : public UDataAsset
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{
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GENERATED_BODY()
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public:
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FString GetAPIEndPoint(const FGameplayTag& APIEndPoint);
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protected:
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// Name of this API - for labeling in the Data Asset; This is nto used by any code.
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UPROPERTY(EditDefaultsOnly)
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FString Name;
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UPROPERTY(EditDefaultsOnly)
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FString InvokeUrl;
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UPROPERTY(EditDefaultsOnly)
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FString Stage;
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UPROPERTY(EditDefaultsOnly)
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TMap<FGameplayTag, FString> Resources;
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};
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