Files
DedicatedServerCourse/Content/Blueprints/Game/BP_ShooterGameModeBase.uasset

28 lines
22 KiB
Plaintext
Raw Normal View History

2026-03-26 21:07:11 -04:00
<EFBFBD><EFBFBD>*<2A><><EFBFBD><EFBFBD><EFBFBD>`
<00>(<28>\<5C><><EFBFBD><EFBFBD><07><>J<EFBFBD><4A>
:<3A>o<EFBFBD>/LNE
<<3C>^7<>H<EFBFBD><06><><00>~q*&R]<5D>YHI2xYx<59><78><EFBFBD><EFBFBD>p <00>`<60>Od<4F><64><EFBFBD><16><><EFBFBD><EFBFBD> <0A><00><>}i<>AO<41><4F>QJ<51>(<28><><EFBFBD>y"<22>T<EFBFBD><54>O&<26>F!<21>Ђ<EFBFBD>a,<00>2ذ O<><1F><>J<EFBFBD>6
?t<>πD<CF80>C<EFBFBD><14><>s %B^<5E><>FM<46>$<24><><12>yd<>=<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(hc<08>XL#kp9<><39>^&-/Game/Blueprints/Game/BP_ShooterGameModeBasew"
<00> !88271E3CBCC936E317D4455D37D6A1C5 /<00><00><00>+3O<00><> <0C><><EFBFBD>4N<34><4E><EFBFBD>/'<27>ŧ w<00><><EFBFBD>^<00><00>U<00><><EFBFBD><EFBFBD>NE\<00>U-/Game/Blueprints/Game/BP_ShooterGameModeBaseH<00>t/Script/CoreUObject<00>I->/Script/Engine<00>@<40>I/Script/SlateCore4az{ AllNodes<00><15>BArrayPropertyI<><49>ibAllowDeletion<00><><0E>bCommentBubblePinnedq.%LbCommentBubbleVisibleQ$<<bLegacyNeedToPurgeSkelRefs<00><>\;BlueprintGuid<00>UBlueprintInternalUseOnly<00><><EFBFBD>QBlueprintSystemVersion<00>t +BlueprintType <11><> BoolProperty<04><>bOverrideFunction<10><>[BP_ShooterGameModeBase<14><><EFBFBD>BP_ShooterGameModeBase_CY<cbVisualizeComponent<00><>6<EFBFBD> ByteProperty<00>N-<2D> Category<00>~<7E><> CategoryName<00>6X CategorySorting<1E>Comment<00><19><>ComponentClass1<><31>UComponentTemplateԪ"<22>Default<00><>o>DefaultGraphNode<00><><EFBFBD>vDefaultPawnClasss <0B><>DefaultSceneRoot<00><><EFBFBD>DefaultSceneRootNode:P<><50> delegate<00><><EFBFBD><EFBFBD> DeltaSeconds<00>T{DeprecateSlateVector2De<><65>K DisplayNamez<><7A>BEditedDocumentInfo<00>_<10>EditedObjectPath<00>A<EFBFBD><41> EnabledState<00>%N<>ENodeEnabledState<00>@<40><>ENodeEnabledState::Disabled<00><><EFBFBD><EFBFBD> EnumPropertyQם@ Event Graph<00><><1F>EventReference<00><><EFBFBD><EFBFBD>exec|<7C><>floaty<><79>FloatProperty<00><><EFBFBD><EFBFBD>FunctionGraphsD)(=FunctionReference<00>Z<EFBFBD>GameK%<25><>GeneratedClass<00>XT
GraphGuid<00><><EFBFBD>vGuidCP<43>hHideCategoriesK<><4B> HUDClassxh<78>+InternalVariableName=<3D>
<EFBFBD> IntProperty<00><>6JLastEditedDocuments <02> MemberName<00><1F><> MemberParent~<7E>}<MemberReference~<7E><>?ModuleRelativePathp"<22>a NameProperty<00><>J NodeComment`$_<> NodeGuidѬ<04> NodePosYrF<72>eNodes<00><><EFBFBD>lNone<00><03> ObjectProperty<41>OutputDelegate m<>MPackageLocalizationNamespacety<74> ParentClassݥ[PlayerControllerClass<00>R<EFBFBD><52>PlayerStateClassZ<>!<21>realVɩ.ReceiveBeginPlay<00>}b<> ReceiveTickKQ<4B><51>
RootNodes GWSavedViewOffset|<7C><>DSavedZoomAmount_<16><>Schema<00><><EFBFBD>wShowCategories<00>-<2D>SimpleConstructionScript+R SKEL_BP_ShooterGameModeBase_C<00><>}<7D>SoftObjectPath<>ۡ StrProperty;<3B>r$StructProperty0<00><> TextProperty<00>:t<>then<00><>ҀToolTip<00><><07>UbergraphPages#<23>3UserConstructionScriptM<>` VariableGuid<00><>~<7E>//Game/Blueprints/Character/BP_ShooterCharacterM_к,/Game/Blueprints/Player/BP_MatchPlayerState<04>+<2B>3/Game/Blueprints/Player/BP_ShooterPlayerController<00>j<EFBFBD><6A>"/Game/Blueprints/UI/BP_ShooterHUDŐ<><C590>/Script/BlueprintGraph<00><>|D/Script/FPSTemplater.<2E>Actor-<2D>#Y
Blueprint93 BlueprintGeneratedClass)<29>p-BP_MatchPlayerState_C~g JBP_ShooterCharacter_C<00><><EFBFBD>6BP_ShooterHUD_C<00>f<EFBFBD><66>BP_ShooterPlayerController_C<4D>Classtwx<77>"Default__BP_ShooterGameModeBase_C<15>Default__ShooterGameModeBase<00>><3E><>DefaultSceneRoot_GEN_VARIABLE<00>~<7E>HEdGrapho<>]EdGraphSchema_K2<00><><EFBFBD> EventGraph]<5D>] K2Node_Events<>ZK2Node_FunctionEntry<00><>*ObjecteK<65>PackagesG<73>SceneComponentHd_ SCS_Node1<><31><EFBFBD>ShooterGameModeBase<00>r<EFBFBD>+UserConstructionScript
EventGraph-UserConstructionScript.K2Node_FunctionEntry_0RReceiveBeginPlayREventGraph.K2Node_Event_0EventGraph.K2Node_Event_1R ReceiveTickRUserConstructionScripttrue./** Event when play begins for this actor. */"
BeginPlay<Classes/GameFramework/Actor.hX'Event when play begins for this actor.P"Input|MouseInput Input|TouchInput true4<00>Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers TransformationP"Input|MouseInput Input|TouchInput true4<00>Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformationtruetrue7/** Event called every frame, if ticking is enabled */"Tick<Classes/GameFramework/Actor.hX0Event called every frame, if ticking is enabled  true<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
*/"Construction Script<Classes/GameFramework/Actor.hXsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint functionE!88271E3CBCC936E317D4455D37D6A1C5d<00><><EFBFBD><EFBFBD>fBd<00><><EFBFBD><EFBFBD>eBd<00><><EFBFBD><EFBFBD>hBd<00><><EFBFBD><EFBFBD>gBi<00><><EFBFBD><EFBFBD>nBi<00><><EFBFBD><EFBFBD>pBi<00><><EFBFBD><EFBFBD>qBi<00><><EFBFBD><EFBFBD>rBi<00><><EFBFBD><EFBFBD>bBi<00><><EFBFBD><EFBFBD>cBi<00><><EFBFBD><EFBFBD>dBi<00><><EFBFBD><EFBFBD>mBi<00><><EFBFBD><EFBFBD>tBi<00><><EFBFBD><EFBFBD>uBi<00><><EFBFBD><EFBFBD>QBi<00><><EFBFBD><EFBFBD>vBs\Bs]Bs^Bs_Bs`BsBsBsaBav<00><><EFBFBD><EFBFBD>kB<00><><EFBFBD><EFBFBD> <00>NE<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <00>+H<00><><EFBFBD><EFBFBD>&j1<00><00>H<00><><EFBFBD><EFBFBD>}<00><><EFBFBD><EFBFBD>o<00>iI<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>Z<00>J<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>pV<00>J<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>pf%N<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>q<00><00>R<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>l)*T<00><><EFBFBD><EFBFBD>"<00><><EFBFBD><EFBFBD> u<00>FT<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>Q<00>-U<00><><EFBFBD><EFBFBD><00>
BlueprintBP_ShooterGameModeBase7BlueprintGeneratedClassBP_ShooterGameModeBase_CC:EBP_ShooterGameModeBase/Script/Engine.BlueprintActorMetaDataABAAAAIHVfWmrQU/m7FFKqii2t755AAAAtwZMW/hKYyRwv1uA3dD1zQ8AAACGGB1ghE9krN7TFqrWx+oN4QAAAEJem9hGTb0kqKwShHkXZN89AAAAAQAAAC0AAAAvR2FtZS9CbHVlcHJpbnRzL0dhbWUvQlBfU2hvb3RlckdhbWVNb2RlQmFzZQAZAAAAQlBfU2hvb3RlckdhbWVNb2RlQmFzZV9DABQAAAAvU2NyaXB0L0ZQU1RlbXBsYXRlABQAAABTaG9vdGVyR2FtZU1vZGVCYXNlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAActorMetaDataClass(/Script/FPSTemplate.ShooterGameModeBaseBlueprintCategoryBlueprintComponents1BlueprintDescriptionBlueprintDisplayNameBlueprintNamespaceBlueprintPathBP_ShooterGameModeBaseBlueprintTypeBPTYPE_Normal ClassFlags 12847628FiBData=<3D><><EFBFBD><00> 9 GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfCfhjoQmbz CfhjoQmbz  GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf
L3Opef`Fwfou  GjoeJoCmvfqsjouNbobhfs
OpefHvje
OpefHvje "8682D1:75CB4D9F3:CE18DC7B42:GGG8  GjoeJoCmvfqsjouNbobhfs TdifnbObnf TdifnbObnfFeHsbqiTdifnb`L3 GjoeJoCmvfqsjouNbobhfsHmzqiHmzqiHsbqiFejups/Fwfou`27y GjoeJoCmvfqsjouNbobhfsHmzqiTuzmfTfuHmzqiTuzmfTfu FejupsTuzmf GjoeJoCmvfqsjouNbobhfs HmzqiDpmps HmzqiDpmps/)S>2/111111-H>2/111111-C>2/111111-B>2/111111* GjoeJoCmvfqsjouNbobhfs Dpnnfou DpnnfouUUijt!opef!jt!ejtbcmfe!boe!xjmm!opu!cf!dbmmfe/ Esbh!pgg!qjot!up!cvjme!gvodujpobmjuz/ GjoeJoCmvfqsjouNbobhfs ObujwfObnf Obujwf!ObnfSfdfjwfCfhjoQmbz GjoeJoCmvfqsjouNbobhfsGvodPsjhjoDmbttGvodPsjhjoDmbtt0Tdsjqu0Fohjof/Bdups GjoeJoCmvfqsjouNbobhfsQjotQjotPvuqvu!Efmfhbuf GjoeJoCmvfqsjouNbobhfsEfgbvmuWbmvfEfgbvmuWbmvf GjoeJoCmvfqsjouNbobhfs QjoDbufhpsz QjoDbufhpsz 
efmfhbuf! GjoeJoCmvfqsjouNbobhfs JtBssbz JtBssbz" GjoeJoCmvfqsjouNbobhfs JtSfgfsfodf JtSfgfsfodf#fyfd$ L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfUjdlUjdl%"EFC6:79753DBC4DF:C3:B1954B7G78D:& SfdfjwfUjdl'Efmub!Tfdpoet(1/1)sfbm* GjoeJoCmvfqsjouNbobhfs TvcDbufhpsz TvcDbufhpsz+gmpbu, GjoeJoCmvfqsjouNbobhfs Gvodujpot Gvodujpot- LjtnfuTdifnb%HsbqiEjtqmbzObnf`DpotusvdujpoTdsjquDpotusvdujpoTdsjqu.VPckfduEjtqmbzObnftBdups;VtfsDpotusvdujpoTdsjquDpotusvdujpo!Tdsjqu/L3Opef`GvodujpoFousz0"8G9G2CD75CGDGBFBF84:969C95569B2:1HsbqiFejups/Efgbvmu`27y2VtfsDpotusvdujpoTdsjqu3 GjoeJoCmvfqsjouNbobhfs Dpnqpofout Dpnqpofout4EfgbvmuTdfofSppu5 GjoeJoCmvfqsjouNbobhfsJtTDTDpnqpofouJtTDTDpnqpofou6pckfdu7 GjoeJoCmvfqsjouNbobhfs PckfduDmbtt PckfduDmbtt80Tdsjqu0Fohjof/TdfofDpnqpofou{"0":[],"1":[{"2":"3","4":"5","6":[{"2":"7","8":"9","10":"11","12":"13","14":"15","16":"17","18":"19","20":"21","22":"23","24":"25","26":[{"2":"27","28":"29","30":"31","32":false,"33":0},{"2":"29","28":"29","30":"34","32":false,"33":0}]},{"2":"35","8":"9","10":"36","12":"13","14":"15","16":"17","18":"19","20":"21","22":"37","24":"25","26":[{"2":"27","28":"29","30":"31","32":false,"33":0},{"2":"29","28":"29","30":"34","32":false,"33":0},{"2":"38","28":"39","30":"40","41":"42","32":false,"33":0}]}],"0":[]}],"43":[{"2":"44","4":"5","6":[{"2":"45","8":"46","10":"47","12":"13","14":"48","16":"17","18":"19","20":"29","22":"49","24":"25","26":[{"2":"29","28":"29","30":"34","32":false,"33":0}]}],
U3<08><> <20>T<EFBFBD>lH<6C><48><EFBFBD><EFBFBD> ƥRBQC B<00><><EFBFBD><EFBFBD>C DefaultB<00><><EFBFBD><EFBFBD> <02><00><><EFBFBD><EFBFBD>0BGC<00><><EFBFBD><EFBFBD>HC<00><><EFBFBD><EFBFBD>5C<00><><EFBFBD><EFBFBD>C<00><><EFBFBD><EFBFBD>BOC<00><><EFBFBD><EFBFBD>AC 2U3<08>vΛe<CE9B>aH<61><16>Q<EFBFBD><51> BOC<00><><EFBFBD><EFBFBD>AC2U3<08>Y<EFBFBD><59><EFBFBD><EFBFBD>WN<57><03> _2<>B*U;F:C<00><><EFBFBD><EFBFBD>9=JB%(&'>TXTThis node is disabled and will not be called.
Drag off pins to build functionality.?U3<08><>qu<71>ȣK<C8A3><><D09B><19>B<00><><EFBFBD>u`<60>C<EFBFBD>9<><39> <0A><><00><><EFBFBD>u`<60>C<EFBFBD>9<><39> <0A><>D<00><00><><EFBFBD><EFBFBD>B<00><><EFBFBD><EFBFBD>J<00><00>ڸL<DAB8><4C><EFBFBD>F<EFBFBD>.<2E><>dh<64><68><00>ڸL<DAB8><4C><EFBFBD>F<EFBFBD>.<2E><>dh<64><68>W<00><00><><EFBFBD><EFBFBD>+BB<00>*U;F:C<00><><EFBFBD><EFBFBD>9=KB@7<00>%(&'>TXTThis node is disabled and will not be called.
Drag off pins to build functionality.?U3<08><><EFBFBD><EFBFBD>γ<EFBFBD>B<EFBFBD><42>)<29><>go:B<00><><EFBFBD>IzKKI<4B><49><EFBFBD>~<7E> F^<00><><EFBFBD>IzKKI<4B><49><EFBFBD>~<7E> F^D<00><00><><EFBFBD><EFBFBD>B<00><><EFBFBD><EFBFBD>K<00>u<><75><00><>4@<40>raENmu<><75><00><>4@<40>raENmW<00><00><><EFBFBD><EFBFBD>+BB<00>o$<24><>H<EFBFBD><48>N<EFBFBD><4E>c<EFBFBD> <0A><><EFBFBD>o$<24><>H<EFBFBD><48>N<EFBFBD><4E>c<EFBFBD> <0A><><EFBFBD> <00><00><><EFBFBD><EFBFBD>'Delta Seconds
Float (single-precision)I,B0.00.0<00>/U;F:C<00><><EFBFBD><EFBFBD>9=ZB?U3<08><1B><EFBFBD><7F><EFBFBD>K<EFBFBD><4B>9<EFBFBD><19>E<EFBFBD>BT+/<2F><><1F>A<EFBFBD><18>]<5D><><EFBFBD>T+/<2F><><1F>A<EFBFBD><18>]<5D><><EFBFBD>W<00><00><><EFBFBD><EFBFBD>+BB<00>BC<00><><EFBFBD><EFBFBD>C V%SCSDefaultDefault[U3<08><>x<1F>@.F<><46>N<>rH6=BLC
C
C
B<00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>