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DedicatedServerCourse/Source/FPSTemplate/Public/Game/MatchGameState.h

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2026-02-24 22:39:26 -05:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameState.h"
#include "MatchGameState.generated.h"
class AMatchPlayerState;
/**
*
*/
UCLASS()
class FPSTEMPLATE_API AMatchGameState : public AGameState
{
GENERATED_BODY()
public:
AMatchGameState();
AMatchPlayerState* GetLeader() const;
void UpdateLeader();
bool HasFirstBloodBeenHad() const { return bHasFirstBloodBeenHad; }
bool IsTiedForTheLead(AMatchPlayerState* PlayerState);
protected:
virtual void BeginPlay() override;
private:
UPROPERTY()
TArray<TObjectPtr<AMatchPlayerState>> Leaders;
UPROPERTY()
TArray<TObjectPtr<AMatchPlayerState>> SortedPlayerStates;
bool bHasFirstBloodBeenHad;
};