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DedicatedServerCourse/Source/DedicatedServers/Private/UI/API_Test/APITestManager.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/API_Test/APITestManager.h"
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#include "HttpModule.h"
#include "Data/API/APIData.h"
#include "GameplayTags/DedicatedServersTags.h"
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void UAPITestManager::ListFleetsButtonClicked()
{
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check(APIData);
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->OnProcessRequestComplete().BindUObject(this, &UAPITestManager::ListFleets_Response);
const FString APIUrl = APIData->GetAPIEndpoint(DedicatedServersTags::GameSessionsAPI::ListFleets);
Request->SetURL(APIUrl);
Request->SetVerb(TEXT("GET"));
Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
Request->ProcessRequest();
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, "List Fleets Request Made");
}
void UAPITestManager::ListFleets_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, "List Fleets Response Received");
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}