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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/gamelift/model/ScalingPolicy.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/ScalingStatusType.h>
#include <aws/gamelift/model/ScalingAdjustmentType.h>
#include <aws/gamelift/model/ComparisonOperatorType.h>
#include <aws/gamelift/model/MetricName.h>
#include <aws/gamelift/model/PolicyType.h>
#include <aws/gamelift/model/TargetConfiguration.h>
#include <aws/gamelift/model/LocationUpdateStatus.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Rule that controls how a fleet is scaled. Scaling policies are uniquely
* identified by the combination of name and fleet ID.</p><p><h3>See Also:</h3>
* <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ScalingPolicy">AWS
* API Reference</a></p>
*/
class ScalingPolicy
{
public:
AWS_GAMELIFT_API ScalingPolicy();
AWS_GAMELIFT_API ScalingPolicy(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API ScalingPolicy& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>A unique identifier for the fleet that is associated with this scaling
* policy.</p>
*/
inline const Aws::String& GetFleetId() const{ return m_fleetId; }
inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; }
inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); }
inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); }
inline ScalingPolicy& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
inline ScalingPolicy& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
inline ScalingPolicy& WithFleetId(const char* value) { SetFleetId(value); return *this;}
///@}
///@{
/**
* <p>The Amazon Resource Name (<a
* href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it.
* ARNs are unique across all Regions. Format is
* <code>arn:aws:gamelift:&lt;region&gt;::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
*/
inline const Aws::String& GetFleetArn() const{ return m_fleetArn; }
inline bool FleetArnHasBeenSet() const { return m_fleetArnHasBeenSet; }
inline void SetFleetArn(const Aws::String& value) { m_fleetArnHasBeenSet = true; m_fleetArn = value; }
inline void SetFleetArn(Aws::String&& value) { m_fleetArnHasBeenSet = true; m_fleetArn = std::move(value); }
inline void SetFleetArn(const char* value) { m_fleetArnHasBeenSet = true; m_fleetArn.assign(value); }
inline ScalingPolicy& WithFleetArn(const Aws::String& value) { SetFleetArn(value); return *this;}
inline ScalingPolicy& WithFleetArn(Aws::String&& value) { SetFleetArn(std::move(value)); return *this;}
inline ScalingPolicy& WithFleetArn(const char* value) { SetFleetArn(value); return *this;}
///@}
///@{
/**
* <p>A descriptive label that is associated with a fleet's scaling policy. Policy
* names do not need to be unique.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
inline ScalingPolicy& WithName(const Aws::String& value) { SetName(value); return *this;}
inline ScalingPolicy& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
inline ScalingPolicy& WithName(const char* value) { SetName(value); return *this;}
///@}
///@{
/**
* <p>Current status of the scaling policy. The scaling policy can be in force only
* when in an <code>ACTIVE</code> status. Scaling policies can be suspended for
* individual fleets. If the policy is suspended for a fleet, the policy status
* does not change.</p> <ul> <li> <p> <b>ACTIVE</b> -- The scaling policy can be
* used for auto-scaling a fleet.</p> </li> <li> <p> <b>UPDATE_REQUESTED</b> -- A
* request to update the scaling policy has been received.</p> </li> <li> <p>
* <b>UPDATING</b> -- A change is being made to the scaling policy.</p> </li> <li>
* <p> <b>DELETE_REQUESTED</b> -- A request to delete the scaling policy has been
* received.</p> </li> <li> <p> <b>DELETING</b> -- The scaling policy is being
* deleted.</p> </li> <li> <p> <b>DELETED</b> -- The scaling policy has been
* deleted.</p> </li> <li> <p> <b>ERROR</b> -- An error occurred in creating the
* policy. It should be removed and recreated.</p> </li> </ul>
*/
inline const ScalingStatusType& GetStatus() const{ return m_status; }
inline bool StatusHasBeenSet() const { return m_statusHasBeenSet; }
inline void SetStatus(const ScalingStatusType& value) { m_statusHasBeenSet = true; m_status = value; }
inline void SetStatus(ScalingStatusType&& value) { m_statusHasBeenSet = true; m_status = std::move(value); }
inline ScalingPolicy& WithStatus(const ScalingStatusType& value) { SetStatus(value); return *this;}
inline ScalingPolicy& WithStatus(ScalingStatusType&& value) { SetStatus(std::move(value)); return *this;}
///@}
///@{
/**
* <p>Amount of adjustment to make, based on the scaling adjustment type.</p>
*/
inline int GetScalingAdjustment() const{ return m_scalingAdjustment; }
inline bool ScalingAdjustmentHasBeenSet() const { return m_scalingAdjustmentHasBeenSet; }
inline void SetScalingAdjustment(int value) { m_scalingAdjustmentHasBeenSet = true; m_scalingAdjustment = value; }
inline ScalingPolicy& WithScalingAdjustment(int value) { SetScalingAdjustment(value); return *this;}
///@}
///@{
/**
* <p>The type of adjustment to make to a fleet's instance count.</p> <ul> <li> <p>
* <b>ChangeInCapacity</b> -- add (or subtract) the scaling adjustment value from
* the current instance count. Positive values scale up while negative values scale
* down.</p> </li> <li> <p> <b>ExactCapacity</b> -- set the instance count to the
* scaling adjustment value.</p> </li> <li> <p> <b>PercentChangeInCapacity</b> --
* increase or reduce the current instance count by the scaling adjustment, read as
* a percentage. Positive values scale up while negative values scale down.</p>
* </li> </ul>
*/
inline const ScalingAdjustmentType& GetScalingAdjustmentType() const{ return m_scalingAdjustmentType; }
inline bool ScalingAdjustmentTypeHasBeenSet() const { return m_scalingAdjustmentTypeHasBeenSet; }
inline void SetScalingAdjustmentType(const ScalingAdjustmentType& value) { m_scalingAdjustmentTypeHasBeenSet = true; m_scalingAdjustmentType = value; }
inline void SetScalingAdjustmentType(ScalingAdjustmentType&& value) { m_scalingAdjustmentTypeHasBeenSet = true; m_scalingAdjustmentType = std::move(value); }
inline ScalingPolicy& WithScalingAdjustmentType(const ScalingAdjustmentType& value) { SetScalingAdjustmentType(value); return *this;}
inline ScalingPolicy& WithScalingAdjustmentType(ScalingAdjustmentType&& value) { SetScalingAdjustmentType(std::move(value)); return *this;}
///@}
///@{
/**
* <p>Comparison operator to use when measuring a metric against the threshold
* value.</p>
*/
inline const ComparisonOperatorType& GetComparisonOperator() const{ return m_comparisonOperator; }
inline bool ComparisonOperatorHasBeenSet() const { return m_comparisonOperatorHasBeenSet; }
inline void SetComparisonOperator(const ComparisonOperatorType& value) { m_comparisonOperatorHasBeenSet = true; m_comparisonOperator = value; }
inline void SetComparisonOperator(ComparisonOperatorType&& value) { m_comparisonOperatorHasBeenSet = true; m_comparisonOperator = std::move(value); }
inline ScalingPolicy& WithComparisonOperator(const ComparisonOperatorType& value) { SetComparisonOperator(value); return *this;}
inline ScalingPolicy& WithComparisonOperator(ComparisonOperatorType&& value) { SetComparisonOperator(std::move(value)); return *this;}
///@}
///@{
/**
* <p>Metric value used to trigger a scaling event.</p>
*/
inline double GetThreshold() const{ return m_threshold; }
inline bool ThresholdHasBeenSet() const { return m_thresholdHasBeenSet; }
inline void SetThreshold(double value) { m_thresholdHasBeenSet = true; m_threshold = value; }
inline ScalingPolicy& WithThreshold(double value) { SetThreshold(value); return *this;}
///@}
///@{
/**
* <p>Length of time (in minutes) the metric must be at or beyond the threshold
* before a scaling event is triggered.</p>
*/
inline int GetEvaluationPeriods() const{ return m_evaluationPeriods; }
inline bool EvaluationPeriodsHasBeenSet() const { return m_evaluationPeriodsHasBeenSet; }
inline void SetEvaluationPeriods(int value) { m_evaluationPeriodsHasBeenSet = true; m_evaluationPeriods = value; }
inline ScalingPolicy& WithEvaluationPeriods(int value) { SetEvaluationPeriods(value); return *this;}
///@}
///@{
/**
* <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling
* adjustment. For detailed descriptions of fleet metrics, see <a
* href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor
* Amazon GameLift with Amazon CloudWatch</a>. </p> <ul> <li> <p>
* <b>ActivatingGameSessions</b> -- Game sessions in the process of being
* created.</p> </li> <li> <p> <b>ActiveGameSessions</b> -- Game sessions that are
* currently running.</p> </li> <li> <p> <b>ActiveInstances</b> -- Fleet instances
* that are currently running at least one game session.</p> </li> <li> <p>
* <b>AvailableGameSessions</b> -- Additional game sessions that fleet could host
* simultaneously, given current capacity.</p> </li> <li> <p>
* <b>AvailablePlayerSessions</b> -- Empty player slots in currently active game
* sessions. This includes game sessions that are not currently accepting players.
* Reserved player slots are not included.</p> </li> <li> <p>
* <b>CurrentPlayerSessions</b> -- Player slots in active game sessions that are
* being used by a player or are reserved for a player. </p> </li> <li> <p>
* <b>IdleInstances</b> -- Active instances that are currently hosting zero game
* sessions. </p> </li> <li> <p> <b>PercentAvailableGameSessions</b> -- Unused
* percentage of the total number of game sessions that a fleet could host
* simultaneously, given current capacity. Use this metric for a target-based
* scaling policy.</p> </li> <li> <p> <b>PercentIdleInstances</b> -- Percentage of
* the total number of active instances that are hosting zero game sessions.</p>
* </li> <li> <p> <b>QueueDepth</b> -- Pending game session placement requests, in
* any queue, where the current fleet is the top-priority destination.</p> </li>
* <li> <p> <b>WaitTime</b> -- Current wait time for pending game session placement
* requests, in any queue, where the current fleet is the top-priority destination.
* </p> </li> </ul>
*/
inline const MetricName& GetMetricName() const{ return m_metricName; }
inline bool MetricNameHasBeenSet() const { return m_metricNameHasBeenSet; }
inline void SetMetricName(const MetricName& value) { m_metricNameHasBeenSet = true; m_metricName = value; }
inline void SetMetricName(MetricName&& value) { m_metricNameHasBeenSet = true; m_metricName = std::move(value); }
inline ScalingPolicy& WithMetricName(const MetricName& value) { SetMetricName(value); return *this;}
inline ScalingPolicy& WithMetricName(MetricName&& value) { SetMetricName(std::move(value)); return *this;}
///@}
///@{
/**
* <p>The type of scaling policy to create. For a target-based policy, set the
* parameter <i>MetricName</i> to 'PercentAvailableGameSessions' and specify a
* <i>TargetConfiguration</i>. For a rule-based policy set the following
* parameters: <i>MetricName</i>, <i>ComparisonOperator</i>, <i>Threshold</i>,
* <i>EvaluationPeriods</i>, <i>ScalingAdjustmentType</i>, and
* <i>ScalingAdjustment</i>.</p>
*/
inline const PolicyType& GetPolicyType() const{ return m_policyType; }
inline bool PolicyTypeHasBeenSet() const { return m_policyTypeHasBeenSet; }
inline void SetPolicyType(const PolicyType& value) { m_policyTypeHasBeenSet = true; m_policyType = value; }
inline void SetPolicyType(PolicyType&& value) { m_policyTypeHasBeenSet = true; m_policyType = std::move(value); }
inline ScalingPolicy& WithPolicyType(const PolicyType& value) { SetPolicyType(value); return *this;}
inline ScalingPolicy& WithPolicyType(PolicyType&& value) { SetPolicyType(std::move(value)); return *this;}
///@}
///@{
/**
* <p>An object that contains settings for a target-based scaling policy.</p>
*/
inline const TargetConfiguration& GetTargetConfiguration() const{ return m_targetConfiguration; }
inline bool TargetConfigurationHasBeenSet() const { return m_targetConfigurationHasBeenSet; }
inline void SetTargetConfiguration(const TargetConfiguration& value) { m_targetConfigurationHasBeenSet = true; m_targetConfiguration = value; }
inline void SetTargetConfiguration(TargetConfiguration&& value) { m_targetConfigurationHasBeenSet = true; m_targetConfiguration = std::move(value); }
inline ScalingPolicy& WithTargetConfiguration(const TargetConfiguration& value) { SetTargetConfiguration(value); return *this;}
inline ScalingPolicy& WithTargetConfiguration(TargetConfiguration&& value) { SetTargetConfiguration(std::move(value)); return *this;}
///@}
///@{
/**
* <p>The current status of the fleet's scaling policies in a requested fleet
* location. The status <code>PENDING_UPDATE</code> indicates that an update was
* requested for the fleet but has not yet been completed for the location.</p>
*/
inline const LocationUpdateStatus& GetUpdateStatus() const{ return m_updateStatus; }
inline bool UpdateStatusHasBeenSet() const { return m_updateStatusHasBeenSet; }
inline void SetUpdateStatus(const LocationUpdateStatus& value) { m_updateStatusHasBeenSet = true; m_updateStatus = value; }
inline void SetUpdateStatus(LocationUpdateStatus&& value) { m_updateStatusHasBeenSet = true; m_updateStatus = std::move(value); }
inline ScalingPolicy& WithUpdateStatus(const LocationUpdateStatus& value) { SetUpdateStatus(value); return *this;}
inline ScalingPolicy& WithUpdateStatus(LocationUpdateStatus&& value) { SetUpdateStatus(std::move(value)); return *this;}
///@}
///@{
/**
* <p> The fleet location. </p>
*/
inline const Aws::String& GetLocation() const{ return m_location; }
inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; }
inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); }
inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); }
inline ScalingPolicy& WithLocation(const Aws::String& value) { SetLocation(value); return *this;}
inline ScalingPolicy& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;}
inline ScalingPolicy& WithLocation(const char* value) { SetLocation(value); return *this;}
///@}
private:
Aws::String m_fleetId;
bool m_fleetIdHasBeenSet = false;
Aws::String m_fleetArn;
bool m_fleetArnHasBeenSet = false;
Aws::String m_name;
bool m_nameHasBeenSet = false;
ScalingStatusType m_status;
bool m_statusHasBeenSet = false;
int m_scalingAdjustment;
bool m_scalingAdjustmentHasBeenSet = false;
ScalingAdjustmentType m_scalingAdjustmentType;
bool m_scalingAdjustmentTypeHasBeenSet = false;
ComparisonOperatorType m_comparisonOperator;
bool m_comparisonOperatorHasBeenSet = false;
double m_threshold;
bool m_thresholdHasBeenSet = false;
int m_evaluationPeriods;
bool m_evaluationPeriodsHasBeenSet = false;
MetricName m_metricName;
bool m_metricNameHasBeenSet = false;
PolicyType m_policyType;
bool m_policyTypeHasBeenSet = false;
TargetConfiguration m_targetConfiguration;
bool m_targetConfigurationHasBeenSet = false;
LocationUpdateStatus m_updateStatus;
bool m_updateStatusHasBeenSet = false;
Aws::String m_location;
bool m_locationHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws