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DedicatedServerCourse/Source/DedicatedServers/Public/UI/API/GameSessions/JoinGame.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "JoinGame.generated.h"
class UButton;
class UTextBlock;
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API UJoinGame : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> Button_JoinGame;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextBlock> TextBlock_StatusMessage;
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void SetStatusMessage(const FString& Message) const;
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};