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DedicatedServerCourse/Content/DedicatedServers/Portal/BP_PortalHUD.uasset

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2026-03-31 07:42:56 -04:00
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?t<>πD<CF80>C<EFBFBD><14><>s %B^<5E><>FM<46>$<24><><12>yd<>=<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(hc<08>XL#kp9<><39>^&+/Game/DedicatedServers/Portal/BP_PortalHUDs  <00> !EB2C02085BAC6E1812EE6D4F8FC94430t <00><00><00><00><00>%-I<00>W<13><1F><>I<EFBFBD>{-<2D>,<08><> s<00><><EFBFBD><EFBFBD><00><00>_<00><><EFBFBD><EFBFBD>,K\<00>_+/Game/DedicatedServers/Portal/BP_PortalHUDMY<4D><59>/Script/CoreUObject<00>I->/Script/Engine<00>@<40>I/Script/SlateCore4az{ AllNodes<00><15>BArrayPropertyI<><49>ibAllowDeletion<00><><0E>bCommentBubblePinnedq.%LbCommentBubbleVisibleQ$<<bLegacyNeedToPurgeSkelRefs<00><>\;BlueprintGuid<00>UBlueprintInternalUseOnly<00><><EFBFBD>QBlueprintSystemVersion<00>t +BlueprintType <11><> BoolProperty<04><>bOverrideFunction<10><>[ BP_PortalHUD<00><><EFBFBD>CBP_PortalHUD_C<00><>d<EFBFBD>bVisualizeComponent<00><>6<EFBFBD> ByteProperty<00>N-<2D> Category<00>~<7E><> CategoryName<00>6X CategorySorting<1E>Comment<00><19><>ComponentClass1<><31>UComponentTemplateԪ"<22>Default<00><>o>DefaultGraphNode<00><><EFBFBD>vDefaultSceneRoot<00><><EFBFBD>DefaultSceneRootNode:P<><50> delegate<00><><EFBFBD><EFBFBD> DeltaSeconds<00>T{DeprecateSlateVector2De<><65>K DisplayNamez<><7A>BEditedDocumentInfo<00>_<10>EditedObjectPath<00>A<EFBFBD><41> EnabledState<00>%N<>ENodeEnabledState<00>@<40><>ENodeEnabledState::Disabled<00><><EFBFBD><EFBFBD> EnumPropertyQם@ Event Graph<00><><1F>EventReference<00><><EFBFBD><EFBFBD>exec|<7C><>floaty<><79>FloatProperty<00><><EFBFBD><EFBFBD>FunctionGraphsD)(=FunctionReference<00>Z<EFBFBD>GameK%<25><>GeneratedClass<00>XT
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<EFBFBD> IntProperty<00><>6JLastEditedDocuments <02> MemberName<00><1F><> MemberParent~<7E>}<MemberReference~<7E><>?ModuleRelativePathp"<22>a NameProperty<00><>J NodeComment`$_<> NodeGuidѬ<04> NodePosYrF<72>eNodes<00><><EFBFBD>lNone<00><03> objecteK<65><4B>ObjectProperty<41> OtherActor<00><>[<5B>OutputDelegate m<>MPackageLocalizationNamespacety<74> ParentClassݥ[realVɩ.ReceiveActorBeginOverlap<00><>q<EFBFBD>ReceiveBeginPlay<00>}b<> ReceiveTickKQ<4B><51>
RootNodes GWSavedViewOffset|<7C><>DSavedZoomAmount_<16><>Schema<00><><EFBFBD>wShowCategories<00>-<2D>SignInOverlayClassA<><41><EFBFBD>SimpleConstructionScript+R SKEL_BP_PortalHUD_C<00>Y:#SoftObjectPath<>ۡ StrProperty;<3B>r$StructProperty0<00><> TextProperty<00>:t<>then<00><>ҀToolTip<00><><07>UbergraphPages#<23>3UserConstructionScriptM<>` VariableGuid<00><>~<7E>0/Game/DedicatedServers/Portal/WBP_SignInOverlay<f/Script/BlueprintGraph<00><>|D/Script/DedicatedServers^<1A><> /Script/UMG6]<5D> Actor-<2D>#Y
Blueprint93 BlueprintGeneratedClass)<29>p-Classtwx<77>Default__BP_PortalHUD_C×<>Default__PortalHUD<00>/<2F>DefaultSceneRoot_GEN_VARIABLE<00>~<7E>HEdGrapho<>]EdGraphSchema_K2<00><><EFBFBD> EventGraph]<5D>] K2Node_Events<>ZK2Node_FunctionEntry<00><>*ObjecteK<65>PackagesG<73>
PortalHUDX<><58>YSceneComponentHd_ SCS_Node1<><31><EFBFBD>WBP_SignInOverlay_ChyWidgetBlueprintGeneratedClassUserConstructionScript
EventGraph-UserConstructionScript.K2Node_FunctionEntry_0RReceiveBeginPlayREventGraph.K2Node_Event_0EventGraph.K2Node_Event_1EventGraph.K2Node_Event_2RReceiveActorBeginOverlapR ReceiveTickRUserConstructionScriptSCSDefaultDefaultm/Game/DedicatedServers/Portal/BP_PortalHUD.BP_PortalHUD_C:SimpleConstructionScript_0.SCS_Node_0.CategoryName
true./** Event when play begins for this actor. */!
BeginPlay:Classes/GameFramework/Actor.hX'Event when play begins for this actor.O"Input|MouseInput Input|TouchInput true3"Rendering Actor Input ReplicationO"Input|MouseInput Input|TouchInput true3"Rendering Actor Input Replicationtruetruetrue 
CollisionV/**
* Event when this actor overlaps another actor, for example a player walking into a trigger.
* For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
* @note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.
*/!ActorBeginOverlap:Classes/GameFramework/Actor.hX@Event when this actor overlaps another actor, for example a player walking into a trigger.
For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
@note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.
7/** Event called every frame, if ticking is enabled */!Tick:Classes/GameFramework/Actor.hX0Event called every frame, if ticking is enabled  true<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
*/!Construction Script:Classes/GameFramework/Actor.hXsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint functionE!EB2C02085BAC6E1812EE6D4F8FC94430c<00><><EFBFBD><EFBFBD>h@c<00><><EFBFBD><EFBFBD>j@c<00><><EFBFBD><EFBFBD>k@c<00><><EFBFBD><EFBFBD>l@c<00><><EFBFBD><EFBFBD>n@c<00><><EFBFBD><EFBFBD>`@c<00><><EFBFBD><EFBFBD>a@c<00><><EFBFBD><EFBFBD>b@c<00><><EFBFBD><EFBFBD>g@c<00><><EFBFBD><EFBFBD>o@c<00><><EFBFBD><EFBFBD>p@c<00><><EFBFBD><EFBFBD>Q@m\@m]@m@m^@m@^n<00><><EFBFBD><EFBFBD>e@_r<00><><EFBFBD><EFBFBD>q@<00><><EFBFBD><EFBFBD> <00>,K<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <00> N<00><><EFBFBD><EFBFBD>&d1*<00>N<00><><EFBFBD><EFBFBD>&<00><><EFBFBD><EFBFBD>i<00><00>N<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>Z<00><00>O<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>jVZP<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>jZ<00>S<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>jf
X<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>k<00>p\<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>f)*^<00><><EFBFBD><EFBFBD>"<00><><EFBFBD><EFBFBD> p<00>+^<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>Q<00>_<00><><EFBFBD><EFBFBD><00>  
Blueprint BP_PortalHUD1BlueprintGeneratedClassBP_PortalHUD_C=K BP_PortalHUD/Script/Engine.BlueprintActorMetaData-BAAAAIHVfWmrQU/m7FFKqii2t755AAAAtwZMW/hKYyRwv1uA3dD1zQ8AAACGGB1ghE9krN7TFqrWx+oN4QAAAEJem9hGTb0kqKwShHkXZN89AAAAAQAAACsAAAAvR2FtZS9EZWRpY2F0ZWRTZXJ2ZXJzL1BvcnRhbC9CUF9Qb3J0YWxIVUQADwAAAEJQX1BvcnRhbEhVRF9DABkAAAAvU2NyaXB0L0RlZGljYXRlZFNlcnZlcnMACgAAAFBvcnRhbEhVRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==ActorMetaDataClass#/Script/DedicatedServers.PortalHUDBlueprintCategoryBlueprintComponents1BlueprintDescriptionBlueprintDisplayNameBlueprintNamespaceBlueprintPath BP_PortalHUDBlueprintTypeBPTYPE_Normal ClassFlags 12847628FiBData<04><><EFBFBD><00>= GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfCfhjoQmbz CfhjoQmbz  GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf
L3Opef`Fwfou  GjoeJoCmvfqsjouNbobhfs
OpefHvje
OpefHvje "31CBBB17544:3B6D1FD7F3994CD74:ED  GjoeJoCmvfqsjouNbobhfs TdifnbObnf TdifnbObnfFeHsbqiTdifnb`L3 GjoeJoCmvfqsjouNbobhfsHmzqiHmzqiHsbqiFejups/Fwfou`27y GjoeJoCmvfqsjouNbobhfsHmzqiTuzmfTfuHmzqiTuzmfTfu FejupsTuzmf GjoeJoCmvfqsjouNbobhfs HmzqiDpmps HmzqiDpmps/)S>2/111111-H>2/111111-C>2/111111-B>2/111111* GjoeJoCmvfqsjouNbobhfs Dpnnfou DpnnfouUUijt!opef!jt!ejtbcmfe!boe!xjmm!opu!cf!dbmmfe/ Esbh!pgg!qjot!up!cvjme!gvodujpobmjuz/ GjoeJoCmvfqsjouNbobhfs ObujwfObnf Obujwf!ObnfSfdfjwfCfhjoQmbz GjoeJoCmvfqsjouNbobhfsGvodPsjhjoDmbttGvodPsjhjoDmbtt0Tdsjqu0Fohjof/Bdups GjoeJoCmvfqsjouNbobhfsQjotQjotPvuqvu!Efmfhbuf GjoeJoCmvfqsjouNbobhfsEfgbvmuWbmvfEfgbvmuWbmvf GjoeJoCmvfqsjouNbobhfs QjoDbufhpsz QjoDbufhpsz 
efmfhbuf! GjoeJoCmvfqsjouNbobhfs JtBssbz JtBssbz" GjoeJoCmvfqsjouNbobhfs JtSfgfsfodf JtSfgfsfodf#fyfd$ L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnft Bdups;SfdfjwfBdupsCfhjoPwfsmbqBdupsCfhjoPwfsmbq%"E768491:552521GD696G:4:8C86ECECG&SfdfjwfBdupsCfhjoPwfsmbq' Puifs!Bdups(pckfdu) GjoeJoCmvfqsjouNbobhfs PckfduDmbtt PckfduDmbtt* L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfUjdlUjdl+"1D7BED4755BC919BCFE8B7:53E21F:EF, SfdfjwfUjdl-Efmub!Tfdpoet.1/1/sfbm0 GjoeJoCmvfqsjouNbobhfs TvcDbufhpsz TvcDbufhpsz1gmpbu2 GjoeJoCmvfqsjouNbobhfs Gvodujpot Gvodujpot3 LjtnfuTdifnb%HsbqiEjtqmbzObnf`DpotusvdujpoTdsjquDpotusvdujpoTdsjqu4VPckfduEjtqmbzObnftBdups;VtfsDpotusvdujpoTdsjquDpotusvdujpo!Tdsjqu5L3Opef`GvodujpoFousz6"9:78363:54C98B84E23795:D2DF8EECB7HsbqiFejups/Efgbvmu`27y8VtfsDpotusvdujpoTdsjqu9 GjoeJoCmvfqsjouNbobhfs Dpnqpofout Dpnqpofout:EfgbvmuTdfofSppu; GjoeJoCmvfqsjouNbobhfsJtTDTDpnqpofouJtTDTDpnqpofou<0Tdsjqu0Fohjof/TdfofDpnqpofou{"0":[],"1":[{"2":"3","4":"5","6":[{"2":"7","8":"9","10":"11","12":"13","14":"15","16":"17","18":"19","20":"21","22":"23","24":"25","26":[{"2":"27","28":"29","30":"31","32":false,"33":0},{"2":"29","28":"29","30":"34","32":false,"33":0}]},{"2":"35","8":"9","10":"36","12":"13","14":"15","16":"17","18":"19","20":"21","22":"37","24":"25","26":[{"2":"27","28":"29","30":"31","32":false,"33":0},
U2<1C><>A;g*O<>@}(<28>C@QB @<00><><EFBFBD><EFBFBD>B Default@<00><><EFBFBD><EFBFBD> <02><00><><EFBFBD><EFBFBD>/@PB<00><><EFBFBD><EFBFBD>@NB<00><><EFBFBD><EFBFBD>?B1U2ŝ_ݏM<DD8F>G<EFBFBD><18>Ζ<18>?@NB<00><><EFBFBD><EFBFBD>?B 1U2<08><><EFBFBD><EFBFBD>o<EFBFBD><6F>E<EFBFBD><45>&<26>шo@)U9F8B<00><><EFBFBD><EFBFBD>7;I@$'%&<TXTThis node is disabled and will not be called.
Drag off pins to build functionality.=U2<06><> \*9C<39><43><EFBFBD><0E>9<EFBFBD>;@O<>x<EFBFBD><78><EFBFBD>k@<40><><02>^<5E>^<5E>O<>x<EFBFBD><78><EFBFBD>k@<40><><02>^<5E>^<5E>D<00><00><><EFBFBD><EFBFBD>@<00><><EFBFBD><EFBFBD>I<00>W<07>iN<69>M<EFBFBD><4D>1<31><7F><0F>W<07>iN<69>M<EFBFBD><4D>1<31><7F><0F>W<00><00><><EFBFBD><EFBFBD>*@@<00>)U9F8B<00><><EFBFBD><EFBFBD>7;H@>5<00>$'%&<TXTThis node is disabled and will not be called.
Drag off pins to build functionality.=U2 8W<38><57>D<><44>_X<5F><58>]<5D>@Rk<14><>/<C<><43><EFBFBD>e:<3A>p<EFBFBD>Rk<14><>/<C<><43><EFBFBD>e:<3A>p<EFBFBD>D<00><00><><EFBFBD><EFBFBD>@<00><><EFBFBD><EFBFBD>H<00><00><>[d<>XA<58> -<2D><>BM7<00><>[d<>XA<58> -<2D><>BM7W<00><00><><EFBFBD><EFBFBD>*@@<00><00>M<EFBFBD><4D><07>eE<65>j0<6A>pk=<3D><00>M<EFBFBD><4D><07>eE<65>j0<6A>pk=<3D>C<00><00><><EFBFBD><EFBFBD>#Other Actor
Actor Object ReferenceA@<00><><EFBFBD><EFBFBD>@<00>)U9F8B<00><><EFBFBD><EFBFBD>7;J@>5<00>$'%&<TXTThis node is disabled and will not be called.
Drag off pins to build functionality.=U26<>j <0C><><EFBFBD>D<EFBFBD><44>׾<EFBFBD><D7BE>-@B&<26><><EFBFBD>eF<65>q2De<44>B&<26><><EFBFBD>eF<65>q2De<44>D<00><00><><EFBFBD><EFBFBD>@<00><><EFBFBD><EFBFBD>J<00> <0B><><65>G<EFBFBD><47>P<EFBFBD><50>DO<44> <0B><><65>G<EFBFBD><47>P<EFBFBD><50>DO<44>W<00><00><><EFBFBD><EFBFBD>*@@<00><00>A<12><><EFBFBD><EFBFBD>D<EFBFBD><44><EFBFBD><EFBFBD>!V<><00>A<12><><EFBFBD><EFBFBD>D<EFBFBD><44><EFBFBD><EFBFBD>!V<><00><00><><EFBFBD><EFBFBD>'Delta Seconds
Float (single-precision)G+@0.00.0<00>.U9F8B<00><><EFBFBD><EFBFBD>7;Z@=U2)%g<>sz<73>C<EFBFBD><43><><D1BA>@ `q<><71><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>|_<>ǫ<EFBFBD> `q<><71><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>|_<>ǫ<EFBFBD> W<00><00><><EFBFBD><EFBFBD>*@@<00>@B<00><><EFBFBD><EFBFBD>B
V%SCSDefaultDefault[U2;<3B><><04>~<7E>I<EFBFBD>͜<EFBFBD>-lI54;@KB B B @<00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>