171 lines
8.2 KiB
C
171 lines
8.2 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gamelift/model/AwsCredentials.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/gamelift/model/ContainerIdentifier.h>
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#include <utility>
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namespace Aws
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{
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template<typename RESULT_TYPE>
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class AmazonWebServiceResult;
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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class GetComputeAccessResult
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{
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public:
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AWS_GAMELIFT_API GetComputeAccessResult();
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AWS_GAMELIFT_API GetComputeAccessResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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AWS_GAMELIFT_API GetComputeAccessResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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///@{
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/**
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* <p>The ID of the fleet that holds the compute resource to be accessed.</p>
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*/
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inline const Aws::String& GetFleetId() const{ return m_fleetId; }
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inline void SetFleetId(const Aws::String& value) { m_fleetId = value; }
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inline void SetFleetId(Aws::String&& value) { m_fleetId = std::move(value); }
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inline void SetFleetId(const char* value) { m_fleetId.assign(value); }
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inline GetComputeAccessResult& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
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inline GetComputeAccessResult& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
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inline GetComputeAccessResult& WithFleetId(const char* value) { SetFleetId(value); return *this;}
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///@}
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///@{
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/**
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* <p>The Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
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* that is assigned to a Amazon GameLift fleet resource and uniquely identifies it.
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* ARNs are unique across all Regions. Format is
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* <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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*/
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inline const Aws::String& GetFleetArn() const{ return m_fleetArn; }
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inline void SetFleetArn(const Aws::String& value) { m_fleetArn = value; }
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inline void SetFleetArn(Aws::String&& value) { m_fleetArn = std::move(value); }
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inline void SetFleetArn(const char* value) { m_fleetArn.assign(value); }
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inline GetComputeAccessResult& WithFleetArn(const Aws::String& value) { SetFleetArn(value); return *this;}
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inline GetComputeAccessResult& WithFleetArn(Aws::String&& value) { SetFleetArn(std::move(value)); return *this;}
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inline GetComputeAccessResult& WithFleetArn(const char* value) { SetFleetArn(value); return *this;}
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///@}
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///@{
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/**
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* <p>The identifier of the compute resource to be accessed. This value might be
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* either a compute name or an instance ID.</p>
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*/
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inline const Aws::String& GetComputeName() const{ return m_computeName; }
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inline void SetComputeName(const Aws::String& value) { m_computeName = value; }
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inline void SetComputeName(Aws::String&& value) { m_computeName = std::move(value); }
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inline void SetComputeName(const char* value) { m_computeName.assign(value); }
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inline GetComputeAccessResult& WithComputeName(const Aws::String& value) { SetComputeName(value); return *this;}
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inline GetComputeAccessResult& WithComputeName(Aws::String&& value) { SetComputeName(std::move(value)); return *this;}
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inline GetComputeAccessResult& WithComputeName(const char* value) { SetComputeName(value); return *this;}
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///@}
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///@{
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/**
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* <p>The Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
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* that is assigned to an Amazon GameLift compute resource and uniquely identifies
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* it. ARNs are unique across all Regions. Format is
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* <code>arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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*/
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inline const Aws::String& GetComputeArn() const{ return m_computeArn; }
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inline void SetComputeArn(const Aws::String& value) { m_computeArn = value; }
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inline void SetComputeArn(Aws::String&& value) { m_computeArn = std::move(value); }
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inline void SetComputeArn(const char* value) { m_computeArn.assign(value); }
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inline GetComputeAccessResult& WithComputeArn(const Aws::String& value) { SetComputeArn(value); return *this;}
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inline GetComputeAccessResult& WithComputeArn(Aws::String&& value) { SetComputeArn(std::move(value)); return *this;}
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inline GetComputeAccessResult& WithComputeArn(const char* value) { SetComputeArn(value); return *this;}
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///@}
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///@{
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/**
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* <p>A set of temporary Amazon Web Services credentials for use when connecting to
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* the compute resource with Amazon EC2 Systems Manager (SSM).</p>
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*/
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inline const AwsCredentials& GetCredentials() const{ return m_credentials; }
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inline void SetCredentials(const AwsCredentials& value) { m_credentials = value; }
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inline void SetCredentials(AwsCredentials&& value) { m_credentials = std::move(value); }
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inline GetComputeAccessResult& WithCredentials(const AwsCredentials& value) { SetCredentials(value); return *this;}
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inline GetComputeAccessResult& WithCredentials(AwsCredentials&& value) { SetCredentials(std::move(value)); return *this;}
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///@}
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///@{
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/**
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* <p>The instance ID where the compute resource is running.</p>
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*/
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inline const Aws::String& GetTarget() const{ return m_target; }
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inline void SetTarget(const Aws::String& value) { m_target = value; }
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inline void SetTarget(Aws::String&& value) { m_target = std::move(value); }
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inline void SetTarget(const char* value) { m_target.assign(value); }
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inline GetComputeAccessResult& WithTarget(const Aws::String& value) { SetTarget(value); return *this;}
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inline GetComputeAccessResult& WithTarget(Aws::String&& value) { SetTarget(std::move(value)); return *this;}
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inline GetComputeAccessResult& WithTarget(const char* value) { SetTarget(value); return *this;}
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///@}
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///@{
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/**
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* <p>For a managed container fleet, a list of containers on the compute. Use the
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* container runtime ID with Docker commands to connect to a specific container.
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* </p>
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*/
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inline const Aws::Vector<ContainerIdentifier>& GetContainerIdentifiers() const{ return m_containerIdentifiers; }
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inline void SetContainerIdentifiers(const Aws::Vector<ContainerIdentifier>& value) { m_containerIdentifiers = value; }
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inline void SetContainerIdentifiers(Aws::Vector<ContainerIdentifier>&& value) { m_containerIdentifiers = std::move(value); }
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inline GetComputeAccessResult& WithContainerIdentifiers(const Aws::Vector<ContainerIdentifier>& value) { SetContainerIdentifiers(value); return *this;}
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inline GetComputeAccessResult& WithContainerIdentifiers(Aws::Vector<ContainerIdentifier>&& value) { SetContainerIdentifiers(std::move(value)); return *this;}
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inline GetComputeAccessResult& AddContainerIdentifiers(const ContainerIdentifier& value) { m_containerIdentifiers.push_back(value); return *this; }
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inline GetComputeAccessResult& AddContainerIdentifiers(ContainerIdentifier&& value) { m_containerIdentifiers.push_back(std::move(value)); return *this; }
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///@}
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///@{
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inline const Aws::String& GetRequestId() const{ return m_requestId; }
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inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
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inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
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inline void SetRequestId(const char* value) { m_requestId.assign(value); }
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inline GetComputeAccessResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
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inline GetComputeAccessResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
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inline GetComputeAccessResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
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///@}
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private:
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Aws::String m_fleetId;
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Aws::String m_fleetArn;
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Aws::String m_computeName;
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Aws::String m_computeArn;
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AwsCredentials m_credentials;
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Aws::String m_target;
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Aws::Vector<ContainerIdentifier> m_containerIdentifiers;
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Aws::String m_requestId;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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