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DedicatedServerCourse/Content/DedicatedServers/APITest/UI/BP_APITestHUD.uasset

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2026-03-26 21:38:50 -04:00
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?t<>πD<CF80>C<EFBFBD><14><>s %B^<5E><>FM<46>$<24><><12>yd<>=<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(hc<08>XL#kp9<><39>^&0/Game/DedicatedServers/APITest/UI/BP_APITestHUDs% <00> !09FD3C64D63E95785E6DFD173846F0BD<00> <00><00><00><00>:<00>BJfz<>`X<><58>JL<4A>@<40><><EFBFBD>6o s<00><>b<00><00>_<00><><EFBFBD><EFBFBD>kK\<00>_0/Game/DedicatedServers/APITest/UI/BP_APITestHUD<00>/Script/CoreUObject<00>I->/Script/Engine<00>@<40>I/Script/SlateCore4az{ AllNodes<00><15>BAPITestOverlayClassIP6<50>ArrayPropertyI<><49>ibAllowDeletion<00><><0E>bCommentBubblePinnedq.%LbCommentBubbleVisibleQ$<<bLegacyNeedToPurgeSkelRefs<00><>\;BlueprintGuid<00>UBlueprintInternalUseOnly<00><><EFBFBD>QBlueprintSystemVersion<00>t +BlueprintType <11><> BoolProperty<04><>bOverrideFunction<10><>[BP_APITestHUDS<>W<EFBFBD>BP_APITestHUD_C<00>9(bVisualizeComponent<00><>6<EFBFBD> ByteProperty<00>N-<2D> Category<00>~<7E><> CategoryName<00>6X CategorySorting<1E>Comment<00><19><>ComponentClass1<><31>UComponentTemplateԪ"<22>Default<00><>o>DefaultGraphNode<00><><EFBFBD>vDefaultSceneRoot<00><><EFBFBD>DefaultSceneRootNode:P<><50> delegate<00><><EFBFBD><EFBFBD> DeltaSeconds<00>T{DeprecateSlateVector2De<><65>K DisplayNamez<><7A>BEditedDocumentInfo<00>_<10>EditedObjectPath<00>A<EFBFBD><41> EnabledState<00>%N<>ENodeEnabledState<00>@<40><>ENodeEnabledState::Disabled<00><><EFBFBD><EFBFBD> EnumPropertyQם@ Event Graph<00><><1F>EventReference<00><><EFBFBD><EFBFBD>exec|<7C><>floaty<><79>FloatProperty<00><><EFBFBD><EFBFBD>FunctionGraphsD)(=FunctionReference<00>Z<EFBFBD>GameK%<25><>GeneratedClass<00>XT
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<EFBFBD> IntProperty<00><>6JLastEditedDocuments <02> MemberName<00><1F><> MemberParent~<7E>}<MemberReference~<7E><>?ModuleRelativePathp"<22>a NameProperty<00><>J NodeComment`$_<> NodeGuidѬ<04> NodePosYrF<72>eNodes<00><><EFBFBD>lNone<00><03> objecteK<65><4B>ObjectProperty<41> OtherActor<00><>[<5B>OutputDelegate m<>MPackageLocalizationNamespacety<74> ParentClassݥ[realVɩ.ReceiveActorBeginOverlap<00><>q<EFBFBD>ReceiveBeginPlay<00>}b<> ReceiveTickKQ<4B><51>
RootNodes GWSavedViewOffset|<7C><>DSavedZoomAmount_<16><>Schema<00><><EFBFBD>wShowCategories<00>-<2D>SimpleConstructionScript+R SKEL_BP_APITestHUD_CȪ<>,SoftObjectPath<>ۡ StrProperty;<3B>r$StructProperty0<00><> TextProperty<00>:t<>then<00><>ҀToolTip<00><><07>UbergraphPages#<23>3UserConstructionScriptM<>` VariableGuid<00><>~<7E>5/Game/DedicatedServers/APITest/UI/WBP_APITestOverlay<00>D_/Script/BlueprintGraph<00><>|D/Script/DedicatedServers^<1A><> /Script/UMG6]<5D> Actor-<2D>#Y APITestHUD<16><>F
Blueprint93 BlueprintGeneratedClass)<29>p-Classtwx<77>Default__APITestHUD! <09>eDefault__BP_APITestHUD_C<00>zj<7A>DefaultSceneRoot_GEN_VARIABLE<00>~<7E>HEdGrapho<>]EdGraphSchema_K2<00><><EFBFBD> EventGraph]<5D>] K2Node_Events<>ZK2Node_FunctionEntry<00><>*ObjecteK<65>PackagesG<73>SceneComponentHd_ SCS_Node1<><31><EFBFBD>WBP_APITestOverlay_CkTVWidgetBlueprintGeneratedClassUserConstructionScript
EventGraph-UserConstructionScript.K2Node_FunctionEntry_0RReceiveBeginPlayREventGraph.K2Node_Event_0EventGraph.K2Node_Event_1EventGraph.K2Node_Event_2RReceiveActorBeginOverlapR ReceiveTickRUserConstructionScriptSCSDefaultDefaults/Game/DedicatedServers/APITest/UI/BP_APITestHUD.BP_APITestHUD_C:SimpleConstructionScript_0.SCS_Node_0.CategoryName
true./** Event when play begins for this actor. */"
BeginPlay;Classes/GameFramework/Actor.hX'Event when play begins for this actor.P"Input|MouseInput Input|TouchInputtrue4"Rendering Actor Input ReplicationP"Input|MouseInput Input|TouchInputtrue4"Rendering Actor Input Replicationtruetruetrue 
CollisionV/**
* Event when this actor overlaps another actor, for example a player walking into a trigger.
* For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
* @note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.
*/"ActorBeginOverlap;Classes/GameFramework/Actor.hX@Event when this actor overlaps another actor, for example a player walking into a trigger.
For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
@note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.
7/** Event called every frame, if ticking is enabled */"Tick;Classes/GameFramework/Actor.hX0Event called every frame, if ticking is enabled  true<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
*/"Construction Script;Classes/GameFramework/Actor.hXsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint functionF!09FD3C64D63E95785E6DFD173846F0BD^a<00><><EFBFBD><EFBFBD>eAd<00><><EFBFBD><EFBFBD>iAd<00><><EFBFBD><EFBFBD>kAd<00><><EFBFBD><EFBFBD>lAd<00><><EFBFBD><EFBFBD>mAd<00><><EFBFBD><EFBFBD>aAd<00><><EFBFBD><EFBFBD>`Ad<00><><EFBFBD><EFBFBD>bAd<00><><EFBFBD><EFBFBD>cAd<00><><EFBFBD><EFBFBD>hAd<00><><EFBFBD><EFBFBD>oAd<00><><EFBFBD><EFBFBD>pAd<00><><EFBFBD><EFBFBD>QAn\An]AnAn^AnA_r<00><><EFBFBD><EFBFBD>qA<00><><EFBFBD><EFBFBD> <00>kK<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <00>HN<00><><EFBFBD><EFBFBD>&f1*O<00><><EFBFBD><EFBFBD>&<00><><EFBFBD><EFBFBD>j<00>/O<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>Z<00><00>O<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>kV<00>P<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>kZ<00>S<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>kfIX<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>l<00><00>\<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>g)*@^<00><><EFBFBD><EFBFBD>"<00><><EFBFBD><EFBFBD> p<00>j^<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>Q<00>Q_<00><><EFBFBD><EFBFBD><00>  
BlueprintBP_APITestHUDNBlueprintGeneratedClassBP_APITestHUD_CZWKBP_APITestHUD/Script/Engine.BlueprintActorMetaData5BAAAAIHVfWmrQU/m7FFKqii2t755AAAAtwZMW/hKYyRwv1uA3dD1zQ8AAACGGB1ghE9krN7TFqrWx+oN4QAAAEJem9hGTb0kqKwShHkXZN89AAAAAQAAADAAAAAvR2FtZS9EZWRpY2F0ZWRTZXJ2ZXJzL0FQSVRlc3QvVUkvQlBfQVBJVGVzdEhVRAAQAAAAQlBfQVBJVGVzdEhVRF9DABkAAAAvU2NyaXB0L0RlZGljYXRlZFNlcnZlcnMACwAAAEFQSVRlc3RIVUQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=ActorMetaDataClass$/Script/DedicatedServers.APITestHUDBlueprintCategoryBlueprintComponents1BlueprintDescriptionBlueprintDisplayNameBlueprintNamespaceBlueprintPathBP_APITestHUDBlueprintTypeBPTYPE_Normal ClassFlags 12847628FiBData<04><><EFBFBD><00>= GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfCfhjoQmbz CfhjoQmbz  GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf
L3Opef`Fwfou  GjoeJoCmvfqsjouNbobhfs
OpefHvje
OpefHvje "4:GCGEDB5D94FG1DC6FEFF9CGF1EF75G  GjoeJoCmvfqsjouNbobhfs TdifnbObnf TdifnbObnfFeHsbqiTdifnb`L3 GjoeJoCmvfqsjouNbobhfsHmzqiHmzqiHsbqiFejups/Fwfou`27y GjoeJoCmvfqsjouNbobhfsHmzqiTuzmfTfuHmzqiTuzmfTfu FejupsTuzmf GjoeJoCmvfqsjouNbobhfs HmzqiDpmps HmzqiDpmps/)S>2/111111-H>2/111111-C>2/111111-B>2/111111* GjoeJoCmvfqsjouNbobhfs Dpnnfou DpnnfouUUijt!opef!jt!ejtbcmfe!boe!xjmm!opu!cf!dbmmfe/ Esbh!pgg!qjot!up!cvjme!gvodujpobmjuz/ GjoeJoCmvfqsjouNbobhfs ObujwfObnf Obujwf!ObnfSfdfjwfCfhjoQmbz GjoeJoCmvfqsjouNbobhfsGvodPsjhjoDmbttGvodPsjhjoDmbtt0Tdsjqu0Fohjof/Bdups GjoeJoCmvfqsjouNbobhfsQjotQjotPvuqvu!Efmfhbuf GjoeJoCmvfqsjouNbobhfsEfgbvmuWbmvfEfgbvmuWbmvf GjoeJoCmvfqsjouNbobhfs QjoDbufhpsz QjoDbufhpsz 
efmfhbuf! GjoeJoCmvfqsjouNbobhfs JtBssbz JtBssbz" GjoeJoCmvfqsjouNbobhfs JtSfgfsfodf JtSfgfsfodf#fyfd$ L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnft Bdups;SfdfjwfBdupsCfhjoPwfsmbqBdupsCfhjoPwfsmbq%"D3B42EFD5CCFC83B68D897B7FC3FDD3D&SfdfjwfBdupsCfhjoPwfsmbq' Puifs!Bdups(pckfdu) GjoeJoCmvfqsjouNbobhfs PckfduDmbtt PckfduDmbtt* L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfUjdlUjdl+"9538D23E5744G:C89263E:C7BDG4291G, SfdfjwfUjdl-Efmub!Tfdpoet.1/1/sfbm0 GjoeJoCmvfqsjouNbobhfs TvcDbufhpsz TvcDbufhpsz1gmpbu2 GjoeJoCmvfqsjouNbobhfs Gvodujpot Gvodujpot3 LjtnfuTdifnb%HsbqiEjtqmbzObnf`DpotusvdujpoTdsjquDpotusvdujpoTdsjqu4VPckfduEjtqmbzObnftBdups;VtfsDpotusvdujpoTdsjquDpotusvdujpo!Tdsjqu5L3Opef`GvodujpoFousz6"E8:5131E5C817EE524G75F:431D8:C8G7HsbqiFejups/Efgbvmu`27y8VtfsDpotusvdujpoTdsjqu9 GjoeJoCmvfqsjouNbobhfs Dpnqpofout Dpnqpofout:EfgbvmuTdfofSppu; GjoeJoCmvfqsjouNbobhfsJtTDTDpnqpofouJtTDTDpnqpofou<0Tdsjqu0Fohjof/TdfofDpnqpofou{"0":[],"1":[{"2":"3","4":"5","6":[{"2":"7","8":"9","10":"11","12":"13","14":"15","16":"17","18":"19","20":"21","22":"23","24":"25","26":[{"2":"27","28":"29","30":"31","32":false,"33":0},{"2":"29","28":"29","30":"34","32":false,"33":0}]},{"2":"35","8":"9","10":"36","12":"13","14":"15","16":"17","18":"19","20":"21","22":"37","24":"25","26":[{"2":"27","28":"29","30":"31","32":false,"33":0},
 U3yS<79>i<EFBFBD>N<>s<EFBFBD><00>>;NAQC A<00><><EFBFBD><EFBFBD>C DefaultA<00><><EFBFBD><EFBFBD> <02><00><><EFBFBD><EFBFBD>0AC<00><><EFBFBD><EFBFBD>AOC<00><><EFBFBD><EFBFBD>@C2U3<08><15>8<EFBFBD><38>J<><4A><EFBFBD><07>=<3D><>AOC<00><><EFBFBD><EFBFBD>@C 2U3.<2E>]s<>@SF<53>x<EFBFBD>k<><6B>A*U:F9C<00><><EFBFBD><EFBFBD>8<JA%(&' =TXTThis node is disabled and will not be called.
Drag off pins to build functionality.>U3<08><><EFBFBD>9 <0C><>L<EFBFBD><4C><EFBFBD><EFBFBD>O<EFBFBD> <0A>Ap3#<23>h-ZL<5A><Fl<46>Xp3#<23>h-ZL<5A><Fl<46>XE<00><00><><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>J<00>Օ{<7B><05>K<EFBFBD>+q/<2F><>_<EFBFBD>Օ{<7B><05>K<EFBFBD>+q/<2F><>_<EFBFBD>W<00><00><><EFBFBD><EFBFBD>+AA<00>*U:F9C<00><><EFBFBD><EFBFBD>8<IA?6<00>%(&' =TXTThis node is disabled and will not be called.
Drag off pins to build functionality.>U3<08><1D><>*<2A><>K<EFBFBD><4B><EFBFBD>W,<2C>.<2E>A<00>S<1B><><EFBFBD><EFBFBD>D<EFBFBD>+<10>t<EFBFBD><74><00>S<1B><><EFBFBD><EFBFBD>D<EFBFBD>+<10>t<EFBFBD><74>E<00><00><><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>I<00>0~و<11><>G<EFBFBD><47>O<10>&<26>f0~و<11><>G<EFBFBD><47>O<10>&<26>fW<00><00><><EFBFBD><EFBFBD>+AA<00><00><> >n<><6E>M<EFBFBD> e<>̭_<00><> >n<><6E>M<EFBFBD> e<>̭_D<00><00><><EFBFBD><EFBFBD>#Other Actor
Actor Object ReferenceBA<00><><EFBFBD><EFBFBD>A<00>*U:F9C<00><><EFBFBD><EFBFBD>8<KA?6<00>%(&' =TXTThis node is disabled and will not be called.
Drag off pins to build functionality.>U3-<2D>'<27><><EFBFBD>3F<33><46>R<EFBFBD><18><>A<00><><EFBFBD>A<EFBFBD><41><EFBFBD>M<EFBFBD><4D><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><30><00><><EFBFBD>A<EFBFBD><41><EFBFBD>M<EFBFBD><4D><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><30>E<00><00><><EFBFBD><EFBFBD>A<00><><EFBFBD><EFBFBD>K<00>,<2C>b<EFBFBD><62><EFBFBD>8I<38>|<7C>Y<EFBFBD><59><EFBFBD>E,<2C>b<EFBFBD><62><EFBFBD>8I<38>|<7C>Y<EFBFBD><59><EFBFBD>EW<00><00><><EFBFBD><EFBFBD>+AA<00>_<>T<0F><><EFBFBD>M<EFBFBD>`JĠ<4A><C4A0>_<>T<0F><><EFBFBD>M<EFBFBD>`JĠ<4A><C4A0> <00><00><><EFBFBD><EFBFBD>'Delta Seconds
Float (single-precision)H,A0.00.0<00>/U:F9C<00><><EFBFBD><EFBFBD>8<ZA>U3 <02><><EFBFBD>mpK<70>N<EFBFBD><><7F> A <00>.O2<>C<EFBFBD><43><64><D791> <00>.O2<>C<EFBFBD><43><64><D791> W<00><00><><EFBFBD><EFBFBD>+AA<00>AC<00><><EFBFBD><EFBFBD>C
V%SCSDefaultDefault[U3<08>zz<7A><7A>K<EFBFBD>F<EFBFBD><10><>G<>S5<ALC C C A<00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>