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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/gamelift/model/DescribeVpcPeeringConnectionsResult.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/VpcPeeringConnection.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
class DescribeVpcPeeringConnectionsResult
{
public:
AWS_GAMELIFT_API DescribeVpcPeeringConnectionsResult();
AWS_GAMELIFT_API DescribeVpcPeeringConnectionsResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
AWS_GAMELIFT_API DescribeVpcPeeringConnectionsResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
///@{
/**
* <p>A collection of VPC peering connection records that match the request.</p>
*/
inline const Aws::Vector<VpcPeeringConnection>& GetVpcPeeringConnections() const{ return m_vpcPeeringConnections; }
inline void SetVpcPeeringConnections(const Aws::Vector<VpcPeeringConnection>& value) { m_vpcPeeringConnections = value; }
inline void SetVpcPeeringConnections(Aws::Vector<VpcPeeringConnection>&& value) { m_vpcPeeringConnections = std::move(value); }
inline DescribeVpcPeeringConnectionsResult& WithVpcPeeringConnections(const Aws::Vector<VpcPeeringConnection>& value) { SetVpcPeeringConnections(value); return *this;}
inline DescribeVpcPeeringConnectionsResult& WithVpcPeeringConnections(Aws::Vector<VpcPeeringConnection>&& value) { SetVpcPeeringConnections(std::move(value)); return *this;}
inline DescribeVpcPeeringConnectionsResult& AddVpcPeeringConnections(const VpcPeeringConnection& value) { m_vpcPeeringConnections.push_back(value); return *this; }
inline DescribeVpcPeeringConnectionsResult& AddVpcPeeringConnections(VpcPeeringConnection&& value) { m_vpcPeeringConnections.push_back(std::move(value)); return *this; }
///@}
///@{
inline const Aws::String& GetRequestId() const{ return m_requestId; }
inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
inline void SetRequestId(const char* value) { m_requestId.assign(value); }
inline DescribeVpcPeeringConnectionsResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
inline DescribeVpcPeeringConnectionsResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
inline DescribeVpcPeeringConnectionsResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
///@}
private:
Aws::Vector<VpcPeeringConnection> m_vpcPeeringConnections;
Aws::String m_requestId;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws