2026-02-24 22:39:26 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class FPSTemplateEditorTarget : TargetRules
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{
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public FPSTemplateEditorTarget( TargetInfo Target) : base(Target)
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{
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BuildEnvironment = TargetBuildEnvironment.Unique;
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V6;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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ExtraModuleNames.Add("FPSTemplate");
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2026-03-23 08:34:51 -04:00
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ExtraModuleNames.Add("DedicatedServers");
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2026-02-24 22:39:26 -05:00
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}
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}
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