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DedicatedServerCourse/Content/ParameterDefinitions/SpriteRenderer.uasset

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<EFBFBD> UniqueId<00>k<EFBFBD>l Variable<00><>rx VariableGuid<00><>~<7E>*/Game/ParameterDefinitions/SpriteRendererz
<EFBFBD><EFBFBD>/Script/NiagaraEditor<00>p<EFBFBD>oClasstwx<77> NiagaraFloat5<><35>YNiagaraParameterDefinitions<13>C&NiagaraScriptVariable<00>T<EFBFBD><54>PackagesG<73> ScriptStructK<15><>SpriteRenderer<00>?<3F>X Vector2f; <0B>n Vector3f]Gn9Used to multiply the generated UVs for Sprite renderers.!99445C044473D6B2D3995D87AEEC9E32g/Game/ParameterDefinitions/SpriteRenderer.SpriteRenderer:NiagaraScriptVariable_20.Metadata.Description<00>Imagine the texture having an arrow pointing up, this attribute makes the arrow point towards the alignment axis. Must be used with the SpriteRenderer's CustomAlignment Alignment option.!9EC4B8D94A853E06B12EAB9053378896f/Game/ParameterDefinitions/SpriteRenderer.SpriteRenderer:NiagaraScriptVariable_9.Metadata.DescriptionFA value from 0 to the number of entries in the table of SubUV images.!A6EEC0624C1820790D5859A816C48DF0g/Game/ParameterDefinitions/SpriteRenderer.SpriteRenderer:NiagaraScriptVariable_10.Metadata.Description4The screen aligned roll of the particle in degrees.!DD9000804C89D94928CE1DB3F7CFE9A4f/Game/ParameterDefinitions/SpriteRenderer.SpriteRenderer:NiagaraScriptVariable_5.Metadata.Description3The central pivot point of the sprite in UV space.!34EAFB6846887B62A5B85582D7FA2A11g/Game/ParameterDefinitions/SpriteRenderer.SpriteRenderer:NiagaraScriptVariable_21.Metadata.DescriptionThe size of the sprite quad.!B11AFBEF4D4966FDC4B52286BF0224BFf/Game/ParameterDefinitions/SpriteRenderer.SpriteRenderer:NiagaraScriptVariable_7.Metadata.Description<00>Makes the surface of the sprite face towards a custom vector. Must be used with the SpriteRenderer's CustomFacingVector FacingMode option.!29483CB44D4F33964391ED855A5120F7f/Game/ParameterDefinitions/SpriteRenderer.SpriteRenderer:NiagaraScriptVariable_8.Metadata.Description!F164BDFF4BCC53220A068599FA2A0A13+<00><><EFBFBD><EFBFBD>-+<00><><EFBFBD><EFBFBD>.///*0<00><><EFBFBD><EFBFBD>20<00><><EFBFBD><EFBFBD>30<00><><EFBFBD><EFBFBD>,<00><><EFBFBD><EFBFBD>1 <00>,<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>. <00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>.<00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>.<00>E<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>.<00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>.<00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>. 2!<00><><EFBFBD><EFBFBD>
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>@$<00><><EFBFBD><EFBFBD>:SpriteRenderer2/Script/NiagaraEditor.NiagaraParameterDefinitions! &")۰<>9C<>=&G<><13>'"j <00><><EFBFBD><EFBFBD>%$"<00> #y!A6EEC0624C1820790D5859A816C48DF0FA value from 0 to the number of entries in the table of SubUV images.("<19>]<5D><>9<EFBFBD>N<EFBFBD>c^(%rp "z
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q'"n <00><><EFBFBD><EFBFBD>%$<00>?<00>?"<00> #l!99445C044473D6B2D3995D87AEEC9E329Used to multiply the generated UVs for Sprite renderers.("<08>j= <20><>@<40>{8<>u<16> "~ <00>?<00>?
 "߇Ԥ<DF87><D4A4>|A<>⛩)<29>'"n <00><><EFBFBD><EFBFBD>%$??"<00> #f!34EAFB6846887B62A5B85582D7FA2A113The central pivot point of the sprite in UV space.("ةw7<77><10>G<EFBFBD><47><EFBFBD><04><>@<40> "~ ??
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gt'"j <00><><EFBFBD><EFBFBD>%$"<00> #g!DD9000804C89D94928CE1DB3F7CFE9A44The screen aligned roll of the particle in degrees.("4ϗ*<2A>; @<40><15><><EFBFBD>2<EFBFBD>5 "z
 "<08><>j<EFBFBD><6A>o<EFBFBD>L<EFBFBD>*<06>"<22><>R'"n <00><><EFBFBD><EFBFBD>%$HBHB"<00> #P!B11AFBEF4D4966FDC4B52286BF0224BFThe size of the sprite quad.("<08>I<EFBFBD><49><EFBFBD>ƋG<C68B>[<0E><>t "~ HBHB
 "Q3@vL<76>7K<37>zךK<D79A><4B>A'"r <00><><EFBFBD><EFBFBD>%$ <00>?"  #<00>!29483CB44D4F33964391ED855A5120F7<00>Makes the surface of the sprite face towards a custom vector. Must be used with the SpriteRenderer's CustomFacingVector FacingMode option.(":V<>e<7F>O<EFBFBD><4F>@<40><>(<28>| "<00> <00>?
 "<08>fWV<1A>E@<40>r<EFBFBD>{<7B>I<EFBFBD>3'"r <00><><EFBFBD><EFBFBD>%$ <00>?"P #<00>!9EC4B8D94A853E06B12EAB9053378896<00>Imagine the texture having an arrow pointing up, this attribute makes the arrow point towards the alignment axis. Must be used with the SpriteRenderer's CustomAlignment Alignment option.("3<>}<7D>D[E<>)<29>m<EFBFBD>ZM+ "<00> <00>?
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