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DedicatedServerCourse/Content/ParameterDefinitions/LightRenderer.uasset

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<00><00><05>e<EFBFBD><65><EFBFBD><EFBFBD><0E><>k$<24><>9<EFBFBD>V<EFBFBD><56><00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(<00>z<EFBFBD><7A><EFBFBD>BvPX橹2-<2D><>])/Game/ParameterDefinitions/LightRenderer2~U!194E11D643B1135746464BA549E89E61U<00> <00> <<w <hh<00>A<EFBFBD> <0A>1<EFBFBD>N<EFBFBD>4Յ9"<22><>2<00><><EFBFBD>5l<00><00><><EFBFBD><EFBFBD><EFBFBD>(<00>/Script/CoreUObject<00>I->/Script/Niagara<00>GZ`ArrayPropertyI<><49>i BoolProperty<04><>bPromoteToTopInAddMenusE<07>"bSubscribedToParameterDefinitions<00><0F>y ByteProperty<00>N-<2D>Bytes<00>h<EFBFBD><68> ChangeId<00>7T<37>ClassStructOrEnum3g<14> CurrentMode<00><><EFBFBD><EFBFBD>DefaultValueVariant<00><>"<22> Description*<2A> ENiagaraVariantMode<00>R_9ENiagaraVariantMode::Bytes<00><x<> EnumPropertyQם@FlagsA<><41>~GuidCP<43>h IntProperty<00><>6JMenuSortOrderԛ<><D49B> Metadata<00><><EFBFBD><EFBFBD>NiagaraVariablej<>'NiagaraVariableMetaData<00><>9cNiagaraVarianty<>vNone<00><03> ObjectProperty<41>PackageLocalizationNamespacety<74>Particles.LightEnabled<00>C8Particles.LightExponentR<><52>Particles.LightRadius<00>N<EFBFBD> Particles.LightSpecularScale<00>P:W$Particles.LightVolumetricScatteringu,<2C><>ScriptVariables<00><>T%StructProperty0<00><> TextProperty<00>:t<>UInt16Property<00>O`0UnderlyingType<00>
<EFBFBD> UniqueId<00>k<EFBFBD>l Variable<00><>rx VariableGuid<00><>~<7E>)/Game/ParameterDefinitions/LightRenderer<00><18>|/Script/NiagaraEditor<00>p<EFBFBD>oClasstwx<77>LightRenderer<13><12> NiagaraBool֛D NiagaraFloat5<><35>YNiagaraParameterDefinitions<13>C&NiagaraScriptVariable<00>T<EFBFBD><54>PackagesG<73> ScriptStructK<15><>pUsed to drive the attenuation of the light when using a Light renderer without inverse squared falloff enabled.!3D16630248C0C97F039998AE99D80877e/Game/ParameterDefinitions/LightRenderer.LightRenderer:NiagaraScriptVariable_25.Metadata.DescriptionCUsed to drive the radius of the light when using a Light renderer.!12C1C11C4474A0B283DFB2A2E0ABCFAFe/Game/ParameterDefinitions/LightRenderer.LightRenderer:NiagaraScriptVariable_23.Metadata.DescriptioncThis can be used with the Light renderer control the spawn-rate of lights on a per-particle basis.!5853EA14407A00EB781806AB9A91E5F1e/Game/ParameterDefinitions/LightRenderer.LightRenderer:NiagaraScriptVariable_24.Metadata.Description\Used to drive the volumetric scattering intensity of the light when using a Light renderer.!E1A29134453C89E52DA6F4A81265F985e/Game/ParameterDefinitions/LightRenderer.LightRenderer:NiagaraScriptVariable_26.Metadata.DescriptionKUsed to drive the specular scale of the light when using a Light renderer.!929C89F64DE1EC037C29A2A09217395Dd/Game/ParameterDefinitions/LightRenderer.LightRenderer:NiagaraScriptVariable_0.Metadata.Description!194E11D643B1135746464BA549E89E61*<00><><EFBFBD><EFBFBD>.*<00><><EFBFBD><EFBFBD>/00)1<00><><EFBFBD><EFBFBD>,1<00><><EFBFBD><EFBFBD>-<00><><EFBFBD><EFBFBD>+ <00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>/<00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>/<00>S<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>/<00> <00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>/<00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>/<00><00><00><><EFBFBD><EFBFBD><00><00>LightRenderer2/Script/NiagaraEditor.NiagaraParameterDefinitionsi %!<08><><EFBFBD>e«O<C2AB>o <20><>!<21>4&!j <00><><EFBFBD><EFBFBD>$#<00>?!<00> "~!929C89F64DE1EC037C29A2A09217395DKUsed to drive the specular scale of the light when using a Light renderer.'!<08>#ŏ`v7M<37><4D>1<EFBFBD>L<EFBFBD>Y !z<00>?
 !<><CB96>R<EFBFBD>E<EFBFBD><45><EFBFBD><EFBFBD>ڡ<EFBFBD><DAA1>&!j <00><><EFBFBD><EFBFBD>$#<00>B!<00> "v!12C1C11C4474A0B283DFB2A2E0ABCFAFCUsed to drive the radius of the light when using a Light renderer.'!R<><04>N<EFBFBD>GE<47>"Yک<1C>l !z<00>B
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