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DedicatedServerCourse/Content/ParameterDefinitions/CoreParameters.uasset

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<00>(<03><01>2<EFBFBD>*J<><4A>>Nԇ<><D487>V&<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(<00>z<EFBFBD><7A><EFBFBD>BvPX橹2-<2D><>]*/Game/ParameterDefinitions/CoreParametersL !6F3365AC4D219748A0D28DA8EA6431C7 <00> <00><00>%<00>%i<00>%&&<00>,<2C>
<EFBFBD>4<EFBFBD>M<EFBFBD><EFBFBD><EFBFBD><EFBFBD>P'-L{:<3A><>&<00>Y<00><><EFBFBD><EFBFBD>&<<00>Y/Script/CoreUObject<00>I->/Script/Niagara<00>GZ`ArrayPropertyI<><49>i BoolProperty<04><>bPromoteToTopInAddMenusE<07>"bSubscribedToParameterDefinitions<00><0F>y ByteProperty<00>N-<2D>Bytes<00>h<EFBFBD><68> ChangeId<00>7T<37>ClassStructOrEnum3g<14> CurrentMode<00><><EFBFBD><EFBFBD>DefaultBinding<00><>c<EFBFBD> DefaultModeR|DefaultValueVariant<00><>"<22> Description*<2A> "Engine.Emitter.SimulationPosition<07><>ENiagaraDefaultMode?<3F>aENiagaraDefaultMode::Binding<1E><>XENiagaraVariantMode<00>R_9ENiagaraVariantMode::Bytes<00><x<> EnumPropertyQם@FlagsA<><41>~GuidCP<43>h IntProperty<00><>6JMenuSortOrderԛ<><D49B> Metadata<00><><EFBFBD><EFBFBD>Name98<> NameProperty<00><>JNiagaraScriptVariableBindingݐ<>"NiagaraVariablej<>'NiagaraVariableMetaData<00><>9cNiagaraVarianty<>vNone<00><03> ObjectProperty<41>PackageLocalizationNamespacety<74>Particles.AgeP<><50><EFBFBD>Particles.CameraOffset>p<>Particles.Color<00>2zcParticles.ComponentsEnabled~<7E>q<EFBFBD>#Particles.DynamicMaterialParameter@2<>$Particles.DynamicMaterialParameter1b(<28><>$Particles.DynamicMaterialParameter2<00>]C$Particles.DynamicMaterialParameter3 8$ Particles.ID <01>Particles.LifetimePnw<6E>Particles.MassI<>b<EFBFBD>Particles.MaterialRandomr<13><>Particles.NormalizedAgeΑ<>Particles.Position8<>|<7C>Particles.UniqueID<02>aNParticles.Velocity^<00>Particles.VisibilityTag!}<7D>4ScriptVariables<00><>T%StructProperty0<00><> TextProperty<00>:t<>UInt16Property<00>O`0UnderlyingType<00>
<EFBFBD> UniqueId<00>k<EFBFBD>l Variable<00><>rx VariableGuid<00><>~<7E>*/Game/ParameterDefinitions/CoreParametersc<>P&/Script/NiagaraEditor<00>p<EFBFBD>oClasstwx<77>CoreParameters<00><>)<29> LinearColorCsF NiagaraBool֛D NiagaraFloat5<><35>Y
NiagaraID<00><1C>g NiagaraInt32Ĺ"<22>NiagaraParameterDefinitions<13>C&NiagaraPositionv<03>tNiagaraScriptVariable<00>T<EFBFBD><54>PackagesG<73> ScriptStructK<15><> Vector3f]Gn Vector4ff;^gDThe position of the particle. This is its own type for LWC support.!F69505AD458C77B84AAFEE8956C964E2f/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_9.Metadata.DescriptionThe color of the particle.!B4ADE0C44EF2C8C81194739FC6E4ECBCf/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_4.Metadata.Description&The velocity in cm/s of the particle.!41AF3FCB4EC2369F0BF21AB5FD536D62f/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_2.Metadata.Description{Used for selecting renderers to use when rendering this particle. Without this, the particle will render in all renderers.!33C2741E436028B3656D2EA5516445B1g/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_38.Metadata.DescriptioniThe age in seconds divided by lifetime in seconds. Useful for animation as the value is between 0 and 1.!AAF8B08F46862195289405B0BD5759BAf/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_6.Metadata.DescriptiontUsed to drive the Particle Random node in the Material Editor. Without this set, any Particle Randoms will get 0.0.!2B154E2F42B135FFBAB5AFAC92F9B995g/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_22.Metadata.Description<00>Used to offset position in the direction of the camera. The value is multiplied by the direction vector from the camera to the particle.!E47E67634B79AF317E642F8FCA28B713g/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_19.Metadata.Description<00>Used to check if component rendering should be enabled on a per-particle basis. Without this, the each particle will spawn a component.!32955B8843F67152E5DC38AB73EA9DBBf/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_0.Metadata.Description9The 4-float vector used to send custom data to renderer.!0A93ABC941C4D441926E1FA193941543g/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_14.Metadata.Description!AF2939F3425D0B8BAF68D09516C8B110g/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_11.Metadata.Description!F2D18F5D43B4105B378742AC079D6CAFg/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_12.Metadata.Description!F92278CD49297AB0831C80AE49BA8A10g/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_13.Metadata.Description'The lifetime of a particle in seconds.!88FAD3CF4942E69C61C64D979120A8EEf/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_1.Metadata.Description<00>A monotonically increasing integer for each new particle born in an individual emitter. Provides a stable unique ID for a particle inside if its own emitter. For a stable ID, across emitters inside of a system, enable Persistent IDs in the emitter properties, at which time a Particles.ID attribute is created which is a two integer struct which uniquely identifies every particle across all the emitters in a System.!BA32D2D84136AEB77FAB2EA2EACB93A9f/Game/ParameterDefinitions/CoreParameters.CoreParameters:NiagaraScriptVariable_5.Metadata.Description<00>Enabling Persistent IDs in the emitter properties allows for the creation of Particles.ID which is a two integer struct that uniquely identifies every particle across all the emitters in a System.!25BCEA
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 95R2*1<>&L<>R<EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD> :5j& !<00><><EFBFBD><EFBFBD>87 <00><><EFBFBD><EFBFBD>56<00>!32955B8843F67152E5DC38AB73EA9DBB<00>Used to check if component rendering should be enabled on a per-particle basis. Without this, the each particle will spawn a component.;5<08><>p<>͕C<CD95> <20><><EFBFBD>;0 5z<00><><EFBFBD><EFBFBD>
 5@3<><33>}<7D><>M<EFBFBD><1E><>4G<34><47> :5j, !<00><><EFBFBD><EFBFBD>87 <00>@5<00>6Z!88FAD3CF4942E69C61C64D979120A8EE'The lifetime of a particle in seconds.;5?<3F><>{<7B><>oG<6F><47><EFBFBD><EFBFBD>!<21>tk 5z<00>@
 5<08>:<3A> u<>@<40>zvG<76>|E :5v' !<00><><EFBFBD><EFBFBD>87 <00>?<00>?<00>?<00>?5<00>6l!AF2939F3425D0B8BAF68D09516C8B1109The 4-float vector used to send custom data to renderer.;5ڒ<>5<EFBFBD><35>%C<><43><EFBFBD>r8<72><38>" 5<00><00>?<00>?<00>?<00>?
 5Z6<5A>]CDG<44> <0C><>$<24><>n :5v( !<00><><EFBFBD><EFBFBD>87 <00>?<00>?<00>?<00>?5<00>6l!F2D18F5D43B4105B378742AC079D6CAF9The 4-float vector used to send custom data to renderer.;5<08>;;<3B><><EFBFBD>PO<50><4F>f<EFBFBD>L
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 5%<25><><EFBFBD>/<2F><>J<EFBFBD>cu<63>V_<56>G :5v) !<00><><EFBFBD><EFBFBD>87 <00>?<00>?<00>?<00>?5<00>6l!F92278CD49297AB0831C80AE49BA8A109The 4-float vector used to send custom data to renderer.;5<08>%%<25>TI<54><49><EFBFBD><EFBFBD><15>u_ 5<00><00>?<00>?<00>?<00>?
 5<08>!<21>2+2N<32>³ K <20><> :5v* !<00><><EFBFBD><EFBFBD>87 <00>?<00>?<00>?<00>?5<00>6l!0A93ABC941C4D441926E1FA1939415439The 4-float vector used to send custom data to renderer.;5<08>a RoD<>[<5B> Fx@ 5<00><00>?<00>?<00>?<00>?
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+$<24><> :5j$ !<00><><EFBFBD><EFBFBD>87 56<00>!E47E67634B79AF317E642F8FCA28B713<00>Used to offset position in the direction of the camera. The value is multiplied by the direction vector from the camera to the particle.;5<08><>֦S<D6A6><53>H<EFBFBD><48><EFBFBD><1D><><EFBFBD><EFBFBD> 5z
 5߷<>H<EFBFBD>\7H<37><48>$<24><><EFBFBD>%Q :5r2 !<00><><EFBFBD><EFBFBD>87 5<00>6Y!41AF3FCB4EC2369F0BF21AB5FD536D62&The velocity in cm/s of the particle.;5<08><><EFBFBD>֕<EFBFBD><D695>E<EFBFBD>I%GJ5H<35> 5<00>
 54<><34>ȿеO<D0B5><08>FK<> :5j. !<00><><EFBFBD><EFBFBD>87 5 6<00>!2B154E2F42B135FFBAB5AFAC92F9B995tUsed to drive the Particle Random node in the Material Editor. Without this set, any Particle Randoms will get 0.0.;5U<>=m<><6D>F<EFBFBD><46>-B<><42> 5z
 5s%<25><04><>K<EFBFBD><4B>U<0E>H<EFBFBD>` :5j# !<00><><EFBFBD><EFBFBD>87 5<00>6<00>!811D471D4BC2EB952A6EB0BC3A1D7512YThe age in seconds. Useful for tracking how long a particle's been present in the scene.;5<08> <09>=<1E>K<EFBFBD>)!<21><> 5z
 5H8<48>M.<2E><>A<EFBFBD>KQ%s3 , :5j3 !<00><><EFBFBD><EFBFBD>87 56<00>!33C2741E436028B3656D2EA5516445B1{Used for selecting renderers to use when rendering this particle. Without this, the particle will render in all renderers.;5<08> ϗ<14><>F<EFBFBD><19>3<EFBFBD>3<> 5z
 5T5<>5<EFBFBD><35>N<EFBFBD>h<EFBFBD><68><EFBFBD><EFBFBD><02> :5v% !<00><><EFBFBD><EFBFBD>87 <00>?<00>?<00>?<00>?5<00>6N!B4ADE0C44EF2C8C81194739FC6E4ECBCThe color of the particle.;5<08><>Y<EFBFBD><59><EFBFBD>LN<4C><4E>Q !E<><45> 5<00><00>?<00>?<00>?<00>?
 5<1C>2<EFBFBD><32>x<EFBFBD>A<EFBFBD><41> <0B><><EFBFBD>m2 :5j1 !<00><><EFBFBD><EFBFBD>87 576<00>!BA32D2D84136AEB77FAB2EA2EACB93A9<00>A monotonically increasing integer for each new particle born in an individual emitter. Provides a stable unique ID for a particle inside if its own emitter. For a stable ID, across emitters inside of a system, enable Persistent IDs in the emitter properties, at which time a Particles.ID attribute is created which is a two integer struct which uniquely identifies every particle across all the emitters in a System.;5<08>O dĒN<C492>y q(<28>t 5z
 5<08><>I@<40><>A<EFBFBD><13><>F<EFBFBD><46> :5j/ !<00><><EFBFBD><EFBFBD>87 5<00>6<00>!AAF8B08F46862195289405B0BD5759BAiThe age in seconds divided by lifetime in seconds. Useful for animation as the value is between 0 and 1.;5q<>#<23>)<29><>B<EFBFBD>@<40><>r<EFBFBD><72><EFBFBD> 5z
 5<08>L4<4C><34><0E>B<EFBFBD>j݆|t<><74> :5n+ !<00><><EFBFBD><EFBFBD>87 <00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>5Z6<00>!25BCEA0D448B0848EA1ECA9B40EB9872<00>Enabling Persistent IDs in the emitter properties allows for the creation of Particles.ID which is a two integer struct that uniquely identifies every particle across all the emitters in a System.;5<08><> <20><><EFBFBD>9G<39>v<>W 4 5~ 
 5<08>><3E><><EFBFBD><EFBFBD>L<><4C>G<EFBFBD>5b<35><62> :5j- !<00><><EFBFBD><EFBFBD>87 <00>?5e6!1F09338F4D35C76074A719BBC6110181<00>Mass is factored into the Solver Calculations (Solve Forces and Solve Rotational Forces) where forces are converted into a final velocity. The more massive a particle, the more force is required to move it. ;5<04><><EFBFBD>ÉL<C389><4C>ՙ]K<>o 5z<00>?
 56<>/h<03>J<EFBFBD><4A>D<EFBFBD><1D>;_  5) :5r0 !<00><><EFBFBD><EFBFBD>87 5<00>6w!F69505AD458C77B84AAFEE8956C964E2DThe position of the particle. This is its own type for LWC support.;5<08>޶<EFBFBD>e<EFBFBD>
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