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DedicatedServerCourse/Content/Modules/Update/Orientation/V2/MeshRotationForce.uasset

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UsageTypes`9z Variable<00><>rx VariableGuid<00><>~<7E>VariableToScriptVariableD`<60><>Vector<00>dVector if Local#<23> Vector if Meshu'Vector if Simulation<00><<11>Vector if Worlds}<7D><>Version|<7C>a^VersionChangeDescriptionA<><41> VersionData<00><14><>VersionedNiagaraScriptData<17><><EFBFBD> VersionGuid<00> 8{#/Game/Enums/ENiagaraMeshTransformsN!+/Game/Functions/Localspace/TransformVector<00>z<01>6/Game/Functions/Rotation/MultiplyVectorWithQuaternion~<7E>i.6/Game/Modules/Update/Orientation/V2/MeshRotationForce<00><>(/Game/ParameterDefinitions/MeshRenderer<00><>u/Script/Engine<00>@<40>I/Script/UnrealEd,<04>Classtwx<77>Default__NiagaraGraph<00>SP<53>EdGraphNode_Comment<00><>:ENiagaraCoordinateSpace<00><00>ENiagaraMeshTransforms<00>.XNHierarchyRootU<><55>* MeshRenderer<00>e<EFBFBD><65>MeshRotationForce<00><><EFBFBD>MultiplyVectorWithQuaternionۈܸ NiagaraBool֛D NiagaraFloat5<><35>Y NiagaraGraphy7<> NiagaraHierarchyScriptParameterY<><59>INiagaraNodeFunctionCall<00>JNiagaraNodeInput<00><07><>NiagaraNodeOpLj<>FNiagaraNodeOutput'<27><><EFBFBD>NiagaraNodeParameterMapGet<10>FNiagaraNodeParameterMapSetTm<54><6D>NiagaraNodeReroute<00><>٩NiagaraNodeStaticSwitch|<7C><>bNiagaraNumeric3=ӈNiagaraParameterDefinitions<13>C&NiagaraParameterMap<00><><EFBFBD>(NiagaraScript<00><><EFBFBD>NiagaraScriptSourceP[-NiagaraScriptVariable<00>T<EFBFBD><54>PackagesG<73>Quat4f<00>Jm<4A> ScriptStructK<15><>TransformVector<00><><17>UserDefinedEnum<00>*<2A>N Vector3f]GnForces!998CBB1745357898730EED8A638074F2l/Game/Modules/Update/Orientation/V2/MeshRotationForce.MeshRotationForce.VersionData(0).VersionData.Category<00>NOTE: This is a physically based rotation force which takes mass/drag/inertia into account.
When used within particle spawn, add an "Apply Initial Forces" module after this module in spawn, and a Solve Forces and Velocity module in particle update.
When used in Particle Update, ensure that your system has a Solve Forces and Velocity module placed after this one in the stack.!3FAAFAD748BF6957A352E39046732306<00>/Game/Modules/Update/Orientation/V2/MeshRotationForce.MeshRotationForce.VersionData(0).VersionData.RequiredDependencies(0).RequiredDependencies.Description*Adds a rotational force as described by the newtons applied on the yaw, pitch and roll axes, and accumulates that value to Transient.PhysicsRotationalForce.
NOTE: This is a physically based rotation force which takes mass/drag/inertia into account. This requires an additional Rotational Solver (Solve Rotational Forces and Velocity) and is significantly more expensive than the direct set Orientation model (Initial Mesh Orientation and Update Mesh Orientation). It allows for particles of differing mass to respond differently to rotational forces.!C6F802F74DAB90D7CAD941978B90654Eo/Game/Modules/Update/Orientation/V2/MeshRotationForce.MeshRotationForce.VersionData(0).VersionData.DescriptionRotation force rotate torque!3475B48B4A5AAC2B9BCCF6A4E06EC217l/Game/Modules/Update/Orientation/V2/MeshRotationForce.MeshRotationForce.VersionData(0).VersionData.Keywords2Insert a the xyz rotation force value in Newtons.!BC8DEBE047947353D7A0028E138256E7<00>/Game/Modules/Update/Orientation/V2/MeshRotationForce.MeshRotationForce:NiagaraScriptSource_0.NiagaraGraph_0.NiagaraScriptVariable_17.Metadata.Description<00>Larger values increase the amount of torque that's generated. The value is in centimeters to match Unreal's default units but is converted to meters within the module.!6202B3CE4A309FFAE5E639B63F536E8B<00>/Game/Modules/Update/Orientation/V2/MeshRotationForce.MeshRotationForce:NiagaraScriptSource_0.NiagaraGraph_0.NiagaraScriptVariable_4.Metadata.Description7Defines the originating space of the vector before being transformed into the destination space of the emitter (world or localspace if the emitter "localspace" setting is checked).
The options are:
Simulation
Match the particle emitter localspace designation as defined in the emitter properties.
World
The vector originates in worldspace.
Local
The vector originates in the particle system component's space.
Mesh
The vector originates within the individual particle's coordinate space as defined by the Particles.MeshOrientation quaternion. !9623D0EE4B0FCFC293FBBC8C3125C273<00>/Game/Modules/Update/Orientation/V2/MeshRotationForce.MeshRotationForce:NiagaraScriptSource_0.NiagaraGraph_0.NiagaraScriptVariable_15.Metadata.Description<The axis-angle rotation to be applied to the mesh particle.!3AA73A6E4CE2E543D73EF1A9F7799447<00>/Game/Modules/Update/Orientation/V2/MeshRotationForce.MeshRotationForce:NiagaraScriptSource_0.NiagaraGraph_0.NiagaraScriptVariable_1.Metadata.Description<00>!E93FB5254D6AF2AA0852AB9E50FE9C9D<00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>T<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00> HOG<00><><EFBFBD><EFBFBD>@<00><><EFBFBD><EFBFBD><00><00><00>H<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00>cI<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><00>P<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><00>Q<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00>R<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><00>R<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><00>Y<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00>c`<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00> M.g<00><><EFBFBD><EFBFBD>]<00><><EFBFBD><EFBFBD><00><00>^{k<00><><EFBFBD><EFBFBD>z<00><><EFBFBD><EFBFBD><00>h<00>m<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>aAr<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>a<00>v<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00>{<00><><EFBFBD><EFBFBD>4<00><><EFBFBD><EFBFBD><00><00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>j<><00><><EFBFBD><EFBFBD>g<00><><EFBFBD><EFBFBD><00>
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/Script/NiagaraEditor.NiagaraNodeStaticSwitch Description*Adds a rotational force as described by the newtons applied on the yaw, pitch and roll axes, and accumulates that value to Transient.PhysicsRotationalForce.
NOTE: This is a physically based rotation force which takes mass/drag/inertia into account. This requires an additional Rotational Solver (Solve Rotational Forces and Velocity) and is significantly more expensive than the direct set Orientation model (Initial Mesh Orientation and Update Mesh Orientation). It allows for particles of differing mass to respond differently to rotational forces. KeywordsRotation force rotate torqueLibraryVisibilityLibraryModuleUsageBitmask184NiagaraCustomVersion76PreviewMoviePathNoneUsageModule%*k<00><><EFBFBD><EFBFBD><EFBFBD>k<00><><EFBFBD><EFBFBD><EFBFBD>k`<60><><EFBFBD><EFBFBD>k<00> <00>k<00><00><00>LHAdd world space newton-meters to an accumulating angular force variable<00><00>^<08><>n<EFBFBD>\/H<><48>!z )i<>'
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<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD> <09>I<EFBFBD><49>[<5B><02>"<22>~<7E> gg<67>M<EFBFBD><4D><r<>A<EFBFBD><41><EFBFBD><EFBFBD>;W<>D<EFBFBD><44><EFBFBD><EFBFBD>@Hhev߄<><DF84><EFBFBD>K<EFBFBD>XY<58><08><>YX<59>B<EFBFBD><42>t<EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><02>#<23>([<5B>:<3A>0E<30>B<>9<EFBFBD><39>ll<6C><6C>}<7D><>NE<4E>(<28><>Mϔlc<6C><63>&<26>I<EFBFBD>O<EFBFBD><4F><EFBFBD>[<5B>=١<><D9A1>V<EFBFBD><56> !M<>$<01>t<EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>bH:C<><43>R<EFBFBD><52><EFBFBD>(<28><>z<><7A>/@<40><>r<EFBFBD>B[I<>zy<7A>DCC}O<><0F>n<EFBFBD><6E>;<3B><>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>@<40>a<1F><>0<EFBFBD>k毈&<26>C<>?<3F><><EFBFBD><EFBFBD>S<EFBFBD><53>0(<28>O<>ŶR#<23>Ū<EFBFBD>8%<25><>0mA<6D>)<0E>L<12>c<EFBFBD>SM<53>$C<>~<7E><><1C><><EFBFBD>-mtۃaD<><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]&<1F><><EFBFBD><<3C>!B<>h <0A><1D>H<EFBFBD><19>x¯]eH<65>A<EFBFBD>;<3B>~<7E><>a<EFBFBD>>g<>E<EFBFBD>m+<2B>v<EFBFBD>m1<13>;<3B>xH<>[3h)˺G<CBBA>|<7C>V<EFBFBD>L<EFBFBD>R<EFBFBD>nݗ]<5D><><EFBFBD><EFBFBD>-<2D>J<><4A><EFBFBD>L<EFBFBD><4C>o4q<34>4<EFBFBD>]<5D><>D<EFBFBD><44><0F>BR9+ݳz:*<2A>K<EFBFBD><4B>i<EFBFBD><69>w<EFBFBD><77><EFBFBD>P<EFBFBD><50>˅<EFBFBD>H<EFBFBD>+<2B><>1~<7E>H<EFBFBD>8<EFBFBD><_a9G<39>򒶆<EFBFBD>Zy<5A>N<EFBFBD>srM<72>I<EFBFBD><49>1<EFBFBD><31><EFBFBD><EFBFBD>ES9K=<3D>FD<>«<EFBFBD><C2AB><1F><>!<21><><EFBFBD><EFBFBD>I<EFBFBD>A<EFBFBD><41>Xb<58> Dl,R)<29>H<EFBFBD><48>M<EFBFBD>ڬ<EFBFBD>~<7E><>Zu[9SJL<4A><4C> <20>ʎ<EFBFBD><CA8E>̑v<CC91>as<61>O<EFBFBD>A<1F>c<EFBFBD>E1ٲ5<D9B2>E<EFBFBD>mA<6D><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǍR <0C><1E><>I<EFBFBD><49>CX<43><58><17><><EFBFBD><EFBFBD>ڜ)<29>I<EFBFBD>=k<>9<EFBFBD>1vR]|<7C>_wG<77><47>K<EFBFBD>j>&<1F><<3C><><EFBFBD> <0A>K<EFBFBD>Q<EFBFBD><<3C><>'=<3D><><EFBFBD><EFBFBD><11><>C<EFBFBD><43>Ol7PY<50><0F>X<EFBFBD>dH<64><48>(<28><><EFBFBD><0F>P<EFBFBD>T<05><03>G<EFBFBD><46>vt&<00>^<08>:<3A><>[<5B><>L<EFBFBD><4C><EFBFBD>><3E>=t<1A>k<00><><EFBFBD><EFBFBD><EFBFBD>k <10><00>^<1D>U <0C>AH<41><48>c<10>U<EFBFBD>ŽC<><12>"UJ<55><4A>4O<>C<><12>"UJ<55><4A>4O<><4F><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>T<10><><EFBFBD>L<EFBFBD><4C>"<22><><EFBFBD>H<EFBFBD><00> {<1E><><EFBFBD>N<EFBFBD>?W<><57><EFBFBD>A<00> {<1E><><EFBFBD>N<EFBFBD>?W<><57><EFBFBD>Aw!3AC0835E4D4CBDBB4A1094A59BC53C75Module.Lever Radius (cm)<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>VĹ<><01>A<EFBFBD><41>)腹<><00>P<EFBFBD><50>˅<EFBFBD>H<EFBFBD>+<2B><>1~<7E>H!<21>k<EFBFBD><6B>YmG<6D><47>j<EFBFBD>UM<55>{!<21>k<EFBFBD><6B>YmG<6D><47>j<EFBFBD>UM<55>{<7B><00><00><><EFBFBD><EFBFBD>bDefault value for Module.Lever Radius (cm) if no other module has set it previously in the stack.<00><00><00><><EFBFBD><EFBFBD><00> 100.000000<00><00>8<EFBFBD><_a9G<39>򒶆<EFBFBD>Zy\<5C><>b\kA<6B><41>.<2E><><EFBFBD><EFBFBD>A\<5C><>b\kA<6B><41>.<2E><><EFBFBD><EFBFBD>Ax!4156472D4D8AEC2F5EF39F8C26953520Module.Rotation<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>Fu<46>r<>B<EFBFBD>u<><75>~R<00><0F>X<EFBFBD>dH<64><48>(<28><><EFBFBD><0F><00>ҽ
<EFBFBD>m<EFBFBD>C<EFBFBD>SU<EFBFBD><11>(e<00>ҽ
<EFBFBD>m<EFBFBD>C<EFBFBD>SU<EFBFBD><11>(e<><00><00><><EFBFBD><EFBFBD>cDefault value for Particles.MeshOrientation if no other module has set it previously in the stack.<00><00><00><><EFBFBD><EFBFBD><00>0.000,0.000,0.000,1.000<00>R]|<7C>_wG<77><47>K<EFBFBD>j>&<00>B<EFBFBD>v<1B>E<EFBFBD> <0C><><15>1<EFBFBD><00>B<EFBFBD>v<1B>E<EFBFBD> <0C><><15>1<EFBFBD><31>!FD5A15A1438BAB379048CB82CF11657EParticles.MeshOrientation<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>O<>7<EFBFBD><37>I<EFBFBD>K<EFBFBD><4B><EFBFBD> <0A>R<EFBFBD>f<00><><EFBFBD>ڜ)<29>I<EFBFBD>=k<>9<EFBFBD>1v<00>E&,y<>N<EFBFBD>I\<5C><><EFBFBD>=<3D><00>E&,y<>N<EFBFBD>I\<5C><><EFBFBD>=<3D><00><00><><EFBFBD><EFBFBD>v=<00><00><00><02><19> O<><4F>$=؀<>T<00><02><19> O<><4F>$=؀<>T<EFBFBD><00><00><><EFBFBD><EFBFBD>YDefault value for Module.Rotation if no other module has set it previously in the stack.<00><00><00><><EFBFBD><EFBFBD><00>0.000,0.000,0.000<00>P<>T<05><03>G<EFBFBD><46>vt<00>s<00>^<00>^<00><00><><EFBFBD>]<5D><>I<>E<EFBFBD><45>ˢ,<04>
<EFBFBD>k<EFBFBD>?B<><42>h<EFBFBD><68><EFBFBD>a<EFBFBD>}<7D>}N0<4E><30>N<EFBFBD><4E><1E><><EFBFBD>t<01><>>m<> <0B>E<EFBFBD><45><1D><><EFBFBD>\<5C><00><><EFBFBD>7C<37>'JK<4A>O񊴙<4F><F18AB499>H<EFBFBD>rL<72>%1<>`<60><16>CAߐT<DF90><54>B<EFBFBD><42>KOԛ<><D49B><EFBFBD>&<26>a7H<37><07><><EFBFBD>-v8;Vr<13>B<EFBFBD><42>W8<57>{<7B>XI<58><49><13><><EFBFBD>L<EFBFBD><4C>g<EFBFBD><67>x<04>&<00>^q<>ϛ<EFBFBD>UMH<4D><14> d<0F><><EFBFBD>k<00><><EFBFBD><EFBFBD><EFBFBD>k0<00><00>^v<1F>G<EFBFBD><47>T<EFBFBD><54><EFBFBD><EFBFBD>o<EFBFBD><00>jw<6A><<3C><>B<EFBFBD><42>É<>n}<00>jw<6A><<3C><>B<EFBFBD><42>É<>n}<7D><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>r<>b<EFBFBD>yя@<40>!<21><> s<>J<00><>.B<><42><EFBFBD>M<EFBFBD><4D><EFBFBD>ȧ<EFBFBD> <09><00><>.B<><42><EFBFBD>M<EFBFBD><4D><EFBFBD>ȧ<EFBFBD> <09><>!0E656FDA440FA1CBA6B5A59421074066!Transient.PhysicsRotationalForce<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00> <6B><04><>I<EFBFBD>f<EFBFBD>Q~ӄ;Vr<13>B<EFBFBD><42>W8<57>{<7B>X<00><><EFBFBD>Ons<6E>@<40>[<5B><>'y2'<00><><EFBFBD>Ons<6E>@<40>[<5B><>'y2'<00><00><><EFBFBD><EFBFBD>v=<00><00><00><>b<EFBFBD><62><EFBFBD>TB<54><42>P<EFBFBD>KFQ<46><00><>b<EFBFBD><62><EFBFBD>TB<54><42>P<EFBFBD>KFQɎ<00><00><><EFBFBD><EFBFBD>jDefault value for Transient.PhysicsRotationalForce if no other module has set it previously in the stack.<00><00><00><><EFBFBD><EFBFBD><00>0.000,0.000,0.000<00>I<><49><13><><EFBFBD>L<EFBFBD><4C>g<EFBFBD><67>x<04>&<00>^<08>5<EFBFBD><35><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>!Ci<43><69><EFBFBD><EFBFBD><EFBFBD>kp<><70><EFBFBD><EFBFBD>k<00><><EFBFBD><EFBFBD><EFBFBD><00>^<08><>ZYN<59>H<EFBFBD><48>^qW<71>U<EFBFBD>plL}LVH<>&<26><>p<EFBFBD>V.plL}LVH<>&<26><>p<EFBFBD>V.;<00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD>^R<><52>J<EFBFBD><5<>D5^<00><0E><><EFBFBD>tEN<45><4E><EFBFBD><EFBFBD><EFBFBD>[$<00>Wt<18><>B<EFBFBD><42>%<00>^՝<00>Wt<18><>B<EFBFBD><42>%<00>^՝<><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>r<>b<EFBFBD>yя@<40>!<21><> s<>J<01>T]<5D>G<>a<EFBFBD>B<EFBFBD>b<EFBFBD><62><00><>NnK<6E>G<><47><EFBFBD>4ܤz<DCA4><00><>NnK<6E>G<><47><EFBFBD>4ܤz<DCA4><7A>!513F7006411DE6C4FB4BCBABFE96BF82!Transient.PhysicsRotationalForce<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00> t<><74><EFBFBD><14>M<EFBFBD><4D><01>g<EFBFBD><67><EFBFBD>*<2A><> <0C><>nD<6E><06>a^<5E>82<00><05>Le <20>A<EFBFBD>Z<EFBFBD> <0B><><EFBFBD>m<00><05>Le <20>A<EFBFBD>Z<EFBFBD> <0B><><EFBFBD>m<00><00><><EFBFBD><EFBFBD>v=<00><00>$& <00>I<><11>Y<EFBFBD>p<EFBFBD>&<00>^<08><>݃}0<>K<EFBFBD><4B>]<5D>G<EFBFBD><47>!<21>k`<00>k<00><><EFBFBD><EFBFBD><EFBFBD><00>^<08><><12><> <20>O<EFBFBD><4F><EFBFBD>DZ<EFBFBD>:<3A><><00><><EFBFBD>^R<><52>J<EFBFBD><5<>D5^<00><><EFBFBD>^R<><52>J<EFBFBD><5<>D5^<5E><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>plL}LVH<>&<26><>p<EFBFBD>V.<00><>`<60>h;:K<>Ն<EFBFBD>{ѓP<00>_<EFBFBD><08><>H<EFBFBD>+Q<>]]<5D>V<00>_<EFBFBD><08><>H<EFBFBD>+Q<>]]<5D>V;<00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>S
<EFBFBD>V~<7E>lA<6C>r<>Ex<00>Z<EFBFBD><5A><EFBFBD>d C<>[Rc}<02>P<00>NJC<4A><43><EFBFBD>@<40>^<5E><> <0A>t<00>NJC<4A><43><EFBFBD>@<40>^<5E><> <0A>t<00>!97661C074B8D2D499E7CA0A1C9DE43AD$Particles.RotationalVelocityEnabled<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>true<00><00>6z?Yp@<40><><EFBFBD>?<00>=<3D>*<2A><>`<60>6eG<65><47>=<3D><>א<EFBFBD>*<2A><>`<60>6eG<65><47>=<3D><>א<EFBFBD><00><00><><EFBFBD><EFBFBD>v=<00><00><00><>e4ϑC<><43>(2 d<>|&<00>^m6*<2A><><EFBFBD> B<><42>г@<40>I<EFBFBD><49>k<00><><EFBFBD><EFBFBD><EFBFBD>kP<00><00>^<08>~<7E><>;<3B><>J<EFBFBD><4A>f<EFBFBD><66><EFBFBD><EFBFBD><EFBFBD><EFBFBD><19><15>OM<4F>A<EFBFBD>C<EFBFBD>D<EFBFBD><19><15>OM<4F>A<EFBFBD>C<EFBFBD>D<EFBFBD>i<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00>t<EFBFBD>1<><31>F<EFBFBD>l<EFBFBD><1F>{w޸I6<49><uJ<75><4A>Ñ<7F>޸I6<49><uJ<75><4A>Ñ<7F><03><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00> c<t<><74>C<EFBFBD><43><EFBFBD><14><>m<EFBFBD>c<t<><74>C<EFBFBD><43><EFBFBD><14><>m<EFBFBD>c<t<><74>C<EFBFBD><43><EFBFBD><14><>m<EFBFBD>&<00>^P<>x<EFBFBD><13>$@<40><18><1C><><EFBFBD>.<2E>k@<40><><EFBFBD><EFBFBD>k<00><00>^<08><><EFBFBD>=jP<6A>G<EFBFBD>^<5E><><EFBFBD><EFBFBD><EFBFBD>O<>7<EFBFBD><37>I<EFBFBD>K<EFBFBD><4B><EFBFBD> <0A>R<EFBFBD>fO<>7<EFBFBD><37>I<EFBFBD>K<EFBFBD><4B><EFBFBD> <0A>R<EFBFBD>fi<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00>B<EFBFBD>v<1B>E<EFBFBD> <0C><><15>1<EFBFBD>8<>Z=<3D>c<EFBFBD>I<EFBFBD>|
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͔j<15><><EFBFBD>D<EFBFBD>inN<6E>Yt<59>&<00>^<08><>2<EFBFBD><1B><>E<EFBFBD><11>gU<67>kp<><70><EFBFBD><EFBFBD><00>^6h<36><68><EFBFBD>-E<>]@<40><><EFBFBD>C<>2<32>+'<>D<EFBFBD><44><EFBFBD><EFBFBD>2<32>+'<>D<EFBFBD><44><EFBFBD><EFBFBD>i<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00>t<EFBFBD>1<><31>F<EFBFBD>l<EFBFBD><1F>{wr<>b<EFBFBD>yя@<40>!<21><> s<>Jr<>b<EFBFBD>yя@<40>!<21><> s<>J<EFBFBD><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00>Wt<18><>B<EFBFBD><42>%<00>^՝<00>jw<6A><<3C><>B<EFBFBD><42>É<>n}&<00>^%r<><0F>f<EFBFBD>@<40><><EFBFBD>/<2F>E<EFBFBD><45><EFBFBD>k<00><><EFBFBD><EFBFBD><EFBFBD><00>^<08>w<EFBFBD>&<1B><>F<EFBFBD>+<2B>+m<><19><00>4<EFBFBD>x<06><>A<EFBFBD><41><EFBFBD><EFBFBD>xo<78><00>4<EFBFBD>x<06><>A<EFBFBD><41><EFBFBD><EFBFBD>xo<78>i<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>T<10><><EFBFBD>L<EFBFBD><4C>"<22><><EFBFBD>H<EFBFBD><00>t<EFBFBD>1<><31>F<EFBFBD>l<EFBFBD><1F>{w<00>t<EFBFBD>1<><31>F<EFBFBD>l<EFBFBD><1F>{w<><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>2<32>+'<>D<EFBFBD><44><EFBFBD><EFBFBD><19><15>OM<4F>A<EFBFBD>C<EFBFBD>D<EFBFBD>&<00>^|)N<>pe<70>F<EFBFBD><08>g<EFBFBD>ŷ<EFBFBD>k<00><><EFBFBD><EFBFBD><EFBFBD><00>^,Q<11>0_I<5F>g?<3F>|q<><71>\<5C><><1E><>WK<57>mM<6D><4D><EFBFBD><EFBFBD>\<5C><><1E><>WK<57>mM<6D><4D><EFBFBD><EFBFBD>i<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00> [<5B>4P@<40>E<EFBFBD>)<29><><05>T<10><><EFBFBD>L<EFBFBD><4C>"<22><><EFBFBD>H<EFBFBD>T<10><><EFBFBD>L<EFBFBD><4C>"<22><><EFBFBD>H<EFBFBD><48><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>C<><12>"UJ<55><4A>4O<><00>4<EFBFBD>x<06><>A<EFBFBD><41><EFBFBD><EFBFBD>xo<78>&<00>^<08>#:`<60>ۭM<DBAD>Z<EFBFBD><5A>g<EFBFBD>.h<>k<00><><EFBFBD><EFBFBD><EFBFBD>kp<00><00>^<08><17>GR<47>7A<37><41><EFBFBD><EFBFBD>{Y֎l<><6C><EFBFBD><EFBFBD>+D<><44>f<1C>ll<><6C><EFBFBD><EFBFBD>+D<><44>f<1C>li<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00><>
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<00><00>%<00><00>{<00>rkuk<00><00>^5 <0A>*<0E><>K<EFBFBD><4B>Q<>V<EFBFBD> <10><00><00> <00>yk<00>%<00>:!998CBB1745357898730EED8A638074F2Forcese<00> <00><00>
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<00><00>az<00><00>UDE<00>UBC<00><00><00>k:<00><00>!3FAAFAD748BF6957A352E39046732306<00>NOTE: This is a physically based rotation force which takes mass/drag/inertia into account.
When used within particle spawn, add an "Apply Initial Forces" module after this module in spawn, and a Solve Forces and Velocity module in particle update.
When used in Particle Update, ensure that your system has a Solve Forces and Velocity module placed after this one in the stack.<00>8<00> <00>9<00>/UHJ<00><00>.<00>Y%Y<00><00>0<00>W<00> <00><00><00> <00>4<00> <00>qUKL<00>UFG:<00>]!C6F802F74DAB90D7CAD941978B90654E*Adds a rotational force as described by the newtons applied on the yaw, pitch and roll axes, and accumulates that value to Transient.PhysicsRotationalForce.
NOTE: This is a physically based rotation force which takes mass/drag/inertia into account. This requires an additional Rotational Solver (Solve Rotational Forces and Velocity) and is significantly more expensive than the direct set Orientation model (Initial Mesh Orientation and Update Mesh Orientation). It allows for particles of differing mass to respond differently to rotational forces.m<00>P!3475B48B4A5AAC2B9BCCF6A4E06EC217Rotation force rotate torque)<00> <00>c
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2URkS<00>&<00>^g <09><><EFBFBD><EFBFBD>|C<><43><EFBFBD>.<2E><>~<1D><00><00><00>v<08>(<00><00><><EFBFBD><EFBFBD><EFBFBD><00>Z<00><00>?t<00><00><00>:<00>o!3AA73A6E4CE2E543D73EF1A9F7799447<The axis-angle rotation to be applied to the mesh particle.<00><00>^(<28>ip<><70>D<EFBFBD><44>Oa<4F><61><EFBFBD>"<22>6<00><00><00>
2URkS<00>&<00>^&i<><69>E<><45>Z~~c;<10><00><00><00>j1(<00><00><><EFBFBD><EFBFBD><EFBFBD><00>Z<00>t<00><00><00>:<00>j!9623D0EE4B0FCFC293FBBC8C3125C2737Defines the originating space of the vector before being transformed into the destination space of the emitter (world or localspace if the emitter "localspace" setting is checked).
The options are:
Simulation
Match the particle emitter localspace designation as defined in the emitter properties.
World
The vector originates in worldspace.
Local
The vector originates in the particle system component's space.
Mesh
The vector originates within the individual particle's coordinate space as defined by the Particles.MeshOrientation quaternion. <00><00>^<08><>/+z=M<>w<EFBFBD>%"<22>6<00><00>z
2URkS<00>&<00>^<08><>km<6B>=<3D>A<EFBFBD>YN<59>^uD<11><00><00><00>rx(<00><00><><EFBFBD><EFBFBD><EFBFBD><00>Z<00> t<00><00><00>:<00>e!BC8DEBE047947353D7A0028E138256E72Insert a the xyz rotation force value in Newtons.<00><00>^<08><>͛<EFBFBD>JrB<72><42><16>ѥ<EFBFBD><12>6<00><00><00>
 2URkS<00>&<00>^n2{<7B>h><3E>A<EFBFBD><41> 5&rdَ<00><00><00>jw(<00><00><><EFBFBD><EFBFBD><EFBFBD><00>Z<00><00>Bt<00><00>V:<00><00>!6202B3CE4A309FFAE5E639B63F536E8B<00>Larger values increase the amount of torque that's generated. The value is in centimeters to match Unreal's default units but is converted to meters within the module. <10><00>^<08>y<EFBFBD><79>!e)N<>S<EFBFBD>&<26>M
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