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DedicatedServerCourse/Content/Enums/Transforms/ENiagara_LWCConvertVecToPos.uasset

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/ 3/Game/Enums/Transforms/ENiagara_LWCConvertVecToPos<00>I<EFBFBD><49>BlueprintType <11><>DisplayNameMapЛY<D09B>ENiagara_LWCConvertVecToPos<00><><01>*ENiagara_LWCConvertVecToPos::ENiagara_MAX <0C><><EFBFBD>,ENiagara_LWCConvertVecToPos::NewEnumerator0!<21><>i,ENiagara_LWCConvertVecToPos::NewEnumerator1<00><><EFBFBD> MapProperty5<><35><EFBFBD> NameProperty<00><>JNewEnumerator0<00><><EFBFBD><EFBFBD>NewEnumerator0.ToolTip<00><>EfNewEnumerator1e<><65><EFBFBD>NewEnumerator1.ToolTip<00><>вNone<00><03> PackageLocalizationNamespacety<74> TextProperty<00>:t<>UInt32Property<00>,8JUniqueNameIndexXM( /Script/CoreUObject<00>I->/Script/Engine<00>@<40>IClasstwx<77>PackagesG<73>UserDefinedEnum<00>*<2A>N(Passthrough as Non Large World Position!7780C76F4060744D1BAE49977553140Fx/Game/Enums/Transforms/ENiagara_LWCConvertVecToPos.ENiagara_LWCConvertVecToPos.DisplayNameMap(0 - Value).DisplayNameMap+Interpret as a Large World Position Vector!25B9B4674DBD9976DD1D5FBBAA81C29Dx/Game/Enums/Transforms/ENiagara_LWCConvertVecToPos.ENiagara_LWCConvertVecToPos.DisplayNameMap(1 - Value).DisplayNameMaptrue
<00>This directly casts the vector to a position type without accounting for any large world offset, effectively ignoring Large World Coordinates.
If Large World Coordinates are disabled, this is a safe operation as it assumes no Large World Tile. <00>This takes the input vector and accounts for the LWC tile offset, creating a large world position.
This acts on the assumption that the incoming vector was relative to the origin but should be interpreted as an LWC position
This subtracts the tile offset from the vector and then creates a position which subsequently has the tile offset baked into it.
This operation is potentially lossy and also somewhat rare.!B80A3369489DCF6607F4E3B7DBA428AD<00><><EFBFBD><EFBFBD>  <00><><EFBFBD><EFBFBD> <00><00>
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ENiagara_LWCConvertVecToPos/Script/Engine.UserDefinedEnumEnumDescription #[B80A3369489DCF6607F4E3B7DBA428AD]!7780C76F4060744D1BAE49977553140F(Passthrough as Non Large World Position #[B80A3369489DCF6607F4E3B7DBA428AD]!25B9B4674DBD9976DD1D5FBBAA81C29D+Interpret as a Large World Position Vector <01><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>