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DedicatedServerCourse/Content/Enums/Transforms/ENiagara_LWCConvertPosToVec.uasset

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<00>Oo<00><><EFBFBD>Ѣ<>m<><6D>'<27>/<2F><>r<EFBFBD> <<3C>^7<>H<EFBFBD><06><><00>~q*&<00>`<60>Od<4F><64><EFBFBD><16><><EFBFBD><EFBFBD> <0A>?t<>πD<CF80>C<EFBFBD><14><>s %<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(3/Game/Enums/Transforms/ENiagara_LWCConvertPosToVec<00>J!18D2762B483C5B0184E44B9B65539AE5^<00>
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] ] 0] a i a<><61>/<2F>3dB<64><42><EFBFBD> '<27><1A><00>@<40><>m <00> <00><><EFBFBD><EFBFBD><EFBFBD> <00> 3/Game/Enums/Transforms/ENiagara_LWCConvertPosToVec<00><><EFBFBD>WBlueprintType <11><>DisplayNameMapЛY<D09B>ENiagara_LWCConvertPosToVec<00>"f=*ENiagara_LWCConvertPosToVec::ENiagara_MAXH<>~ ,ENiagara_LWCConvertPosToVec::NewEnumerator0<00>"2<>,ENiagara_LWCConvertPosToVec::NewEnumerator1+?W<> MapProperty5<><35><EFBFBD> NameProperty<00><>JNewEnumerator0<00><><EFBFBD><EFBFBD>NewEnumerator0.ToolTip<00><>EfNewEnumerator1e<><65><EFBFBD>NewEnumerator1.ToolTip<00><>вNone<00><03> PackageLocalizationNamespacety<74> TextProperty<00>:t<>UInt32Property<00>,8JUniqueNameIndexXM( /Script/CoreUObject<00>I->/Script/Engine<00>@<40>IClasstwx<77>PackagesG<73>UserDefinedEnum<00>*<2A>N(Passthrough as a Non Large World Vector!2D52B43D4D1C63238E00648A83F26E32x/Game/Enums/Transforms/ENiagara_LWCConvertPosToVec.ENiagara_LWCConvertPosToVec.DisplayNameMap(0 - Value).DisplayNameMap&Convert to Absolute Large World Space!A374DFFA4F75997CE00F69A19B187D5Fx/Game/Enums/Transforms/ENiagara_LWCConvertPosToVec.ENiagara_LWCConvertPosToVec.DisplayNameMap(1 - Value).DisplayNameMaptrue <00>Warning: Potential for serious precision loss
This operation applies the Large World Coordinate offset directly to the vector and creates a huge floating point position vector which represents the
absolute Large World Position. If the incoming position is not in a large world tile or LWC is disabled, this will not be problematic.
Otherwise, this is inherently lossy, and in the case of a massive world, the vector can potentially overflow floating point precision and suffer data loss.
This operation makes the assumption that the incoming position is not a Large World position, and has no underlying tile offset.
This "strips" the position of all Large World Offset tile information and simply interprets it as a vector.
IF the incoming position is in fact a large world coordinate vector, this operation will result in a position vector that has no correlation
with the previous position as it no longer has a reference frame. This would be a lossy operation that would result in a somewhat nonsensical vector.!18D2762B483C5B0184E44B9B65539AE5<00><><EFBFBD><EFBFBD>  <00><><EFBFBD><EFBFBD> <00><00> <00><><EFBFBD><EFBFBD>g<00> ENiagara_LWCConvertPosToVec/Script/Engine.UserDefinedEnumEnumDescription #[18D2762B483C5B0184E44B9B65539AE5]!2D52B43D4D1C63238E00648A83F26E32(Passthrough as a Non Large World Vector #[18D2762B483C5B0184E44B9B65539AE5]!A374DFFA4F75997CE00F69A19B187D5F&Convert to Absolute Large World Space <01><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>