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DedicatedServerCourse/Content/Enums/ENiagara_SubUVLookupMode.uasset

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<00>4<>C<EFBFBD>7uJ<75><4A>t<EFBFBD>_-Bs<10><><EFBFBD><EFBFBD><EFBFBD> <<3C>^7<>H<EFBFBD><06><><00>~q*&<00>`<60>Od<4F><64><EFBFBD><16><><EFBFBD><EFBFBD> <0A>?t<>πD<CF80>C<EFBFBD><14><>s %<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(%/Game/Enums/ENiagara_SubUVLookupMode<00><00>!0D18CB8144D26DA224BC22BEA364F4FC<00>
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{b<>PO<50><4F>R|;<3B>A<00><><EFBFBD><EFBFBD>p 5<00><><EFBFBD><EFBFBD><EFBFBD> 9%/Game/Enums/ENiagara_SubUVLookupMode} <20> BlueprintType <11><>DisplayNameMapЛY<D09B>ENiagara_SubUVLookupMode<00>Z<19>'ENiagara_SubUVLookupMode::ENiagara_MAXN<><4E>)ENiagara_SubUVLookupMode::NewEnumerator06<><36>0)ENiagara_SubUVLookupMode::NewEnumerator1<00><><EFBFBD>W)ENiagara_SubUVLookupMode::NewEnumerator2X<>v<EFBFBD>)ENiagara_SubUVLookupMode::NewEnumerator3<00><><13> MapProperty5<><35><EFBFBD> NameProperty<00><>JNewEnumerator0<00><><EFBFBD><EFBFBD>NewEnumerator0.ToolTip<00><>EfNewEnumerator1e<><65><EFBFBD>NewEnumerator1.ToolTip<00><>вNewEnumerator2<00><>niNewEnumerator2.ToolTip<06>.<2E>NewEnumerator3 <0B> NewEnumerator3.ToolTipr<><72>None<00><03> PackageLocalizationNamespacety<74> TextProperty<00>:t<>UInt32Property<00>,8JUniqueNameIndexXM( /Script/CoreUObject<00>I->/Script/Engine<00>@<40>IClasstwx<77>PackagesG<73>UserDefinedEnum<00>*<2A>NLinear!815833174E5FAAFB43E7739ADCEE8FA2g/Game/Enums/ENiagara_SubUVLookupMode.ENiagara_SubUVLookupMode.DisplayNameMap(0 - Value).DisplayNameMapCurve!7D393C254D8F073CDE7262BBF0D4CF80g/Game/Enums/ENiagara_SubUVLookupMode.ENiagara_SubUVLookupMode.DisplayNameMap(1 - Value).DisplayNameMapRandom!5EEA62D54C7D563E946BD2A6FA9016C6g/Game/Enums/ENiagara_SubUVLookupMode.ENiagara_SubUVLookupMode.DisplayNameMap(2 - Value).DisplayNameMap Infinite!A81BD0C44D409A0C352E3B925EF0773Fg/Game/Enums/ENiagara_SubUVLookupMode.ENiagara_SubUVLookupMode.DisplayNameMap(3 - Value).DisplayNameMaptrue <00>Linearly chooses SubUV Animation frames in sequence, with equal time between frames.
Defaults to using the normalized age of the particles to index into the frame range.nLooks up into the frame range using a curve, which can modulate the playback rate based on the curve profile.oRandomly picks a frame. When used in an update script, has an optional time delay between chosing a new frame.<00>Provides an Infinite loop behavior irrespective of particle lifetime.
Accumulates the SubUV lookup into a time variable which means that negative play rates can rewind playback.!0D18CB8144D26DA224BC22BEA364F4FC<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> I<00> <00><><EFBFBD><EFBFBD><00><00> ENiagara_SubUVLookupMode/Script/Engine.UserDefinedEnumEnumDescription 
<00> #[0D18CB8144D26DA224BC22BEA364F4FC]!815833174E5FAAFB43E7739ADCEE8FA2Linear #[0D18CB8144D26DA224BC22BEA364F4FC]!7D393C254D8F073CDE7262BBF0D4CF80Curve#[0D18CB8144D26DA224BC22BEA364F4FC]!5EEA62D54C7D563E946BD2A6FA9016C6Random#[0D18CB8144D26DA224BC22BEA364F4FC]!A81BD0C44D409A0C352E3B925EF0773F Infinite<01><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>