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DedicatedServerCourse/Content/Enums/Collision/SceneDepthCollisionQueryMethod.uasset

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<00> 5/Game/Enums/Collision/SceneDepthCollisionQueryMethod<00>*<2A>;BlueprintType <11><>DisplayNameMapЛY<D09B> MapProperty5<><35><EFBFBD> NameProperty<00><>JNewEnumerator0<00><><EFBFBD><EFBFBD>NewEnumerator0.ToolTip<00><>EfNewEnumerator1e<><65><EFBFBD>NewEnumerator1.ToolTip<00><>вNewEnumerator2<00><>niNewEnumerator2.ToolTip<06>.<2E>None<00><03> PackageLocalizationNamespacety<74>SceneDepthCollisionQueryMethodn<>į/SceneDepthCollisionQueryMethod::NewEnumerator0<00>_hE/SceneDepthCollisionQueryMethod::NewEnumerator15B "/SceneDepthCollisionQueryMethod::NewEnumerator2<00>d<EFBFBD><64>CSceneDepthCollisionQueryMethod::SceneDepthCollisionQueryMethod_MAX<00>8h<38> TextProperty<00>:t<>UInt32Property<00>,8JUniqueNameIndexXM( /Script/CoreUObject<00>I->/Script/Engine<00>@<40>IClasstwx<77>PackagesG<73>UserDefinedEnum<00>*<2A>N  Scene Depth!8E23714348003D3044722B89635E9B0C}/Game/Enums/Collision/SceneDepthCollisionQueryMethod.SceneDepthCollisionQueryMethod.DisplayNameMap(0 - Value).DisplayNameMap Custom Depth!78C4CADF40C3B289877369BCD967E38C}/Game/Enums/Collision/SceneDepthCollisionQueryMethod.SceneDepthCollisionQueryMethod.DisplayNameMap(1 - Value).DisplayNameMapPartial Depth!8728909A4FC160CF8CC8A08D1EB50BBD}/Game/Enums/Collision/SceneDepthCollisionQueryMethod.SceneDepthCollisionQueryMethod.DisplayNameMap(2 - Value).DisplayNameMaptrue
<00>This option allows one to perform collision depth queries while still using opaque mesh particles.
The Z depth buffer used in this case is rendererd before particles are contributed. There is additional cost when using this option. +Collides against the custom depth buffer. <00>Collides against the scene depth buffer which includes particles. Use "Partial Depth" collision queries when using opaque/masked renderers. !9B5546A4DE16F57BC80C0FAFF7B01D22<00><><EFBFBD><EFBFBD>  <00><><EFBFBD><EFBFBD> <00><00>
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SceneDepthCollisionQueryMethod/Script/Engine.UserDefinedEnumEnumDescriptionF#[9B5546A4DE16F57BC80C0FAFF7B01D22]!8E23714348003D3044722B89635E9B0C Scene Depth#[9B5546A4DE16F57BC80C0FAFF7B01D22]!78C4CADF40C3B289877369BCD967E38C Custom Depth #[9B5546A4DE16F57BC80C0FAFF7B01D22]!8728909A4FC160CF8CC8A08D1EB50BBDPartial Depth <01><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>