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2026-02-24 22:39:26 -05:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "ShooterTypes/ShooterTypes.h"
#include "SpecialElimData.generated.h"
USTRUCT(BlueprintType)
struct FSpecialElimInfo
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly)
ESpecialElimType ElimType = ESpecialElimType::None;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
FString ElimMessage = FString();
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
TObjectPtr<UTexture2D> ElimIcon = nullptr;
UPROPERTY(BlueprintReadOnly)
int32 SequentialElimCount = 0;
UPROPERTY(BlueprintReadOnly)
int32 StreakCount = 0;
};
/**
*
*/
UCLASS()
class FPSTEMPLATE_API USpecialElimData : public UDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "SpecialEliminations")
TMap<ESpecialElimType, FSpecialElimInfo> SpecialElimInfo;
};