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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/GameLiftRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace GameLift
{
namespace Model
{
/**
*/
class DescribeContainerGroupDefinitionRequest : public GameLiftRequest
{
public:
AWS_GAMELIFT_API DescribeContainerGroupDefinitionRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "DescribeContainerGroupDefinition"; }
AWS_GAMELIFT_API Aws::String SerializePayload() const override;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
///@{
/**
* <p>The unique identifier for the container group definition to retrieve
* properties for. You can use either the <code>Name</code> or <code>ARN</code>
* value.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
inline DescribeContainerGroupDefinitionRequest& WithName(const Aws::String& value) { SetName(value); return *this;}
inline DescribeContainerGroupDefinitionRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
inline DescribeContainerGroupDefinitionRequest& WithName(const char* value) { SetName(value); return *this;}
///@}
///@{
/**
* <p>The specific version to retrieve.</p>
*/
inline int GetVersionNumber() const{ return m_versionNumber; }
inline bool VersionNumberHasBeenSet() const { return m_versionNumberHasBeenSet; }
inline void SetVersionNumber(int value) { m_versionNumberHasBeenSet = true; m_versionNumber = value; }
inline DescribeContainerGroupDefinitionRequest& WithVersionNumber(int value) { SetVersionNumber(value); return *this;}
///@}
private:
Aws::String m_name;
bool m_nameHasBeenSet = false;
int m_versionNumber;
bool m_versionNumberHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws