// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class FPSTemplate : ModuleRules
{
	public FPSTemplate(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "PhysicsCore" });

		PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTags", "Slate", "SlateCore" });

		//  Adds in the plugin for GameLiftServerSDK if it is the server build.

		if (Target.Type == TargetType.Server)
		{
			PublicDependencyModuleNames.Add("GameLiftServerSDK");
		}
		else
		{
			PublicDefinitions.Add("WITH_GAMELIFT=0");
		}
		bEnableExceptions = true;
		
		// Uncomment if you are using Slate UI
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
	}
}
