#include "Tags/ShooterGameplayTags.h"

namespace ShooterTags
{
	UE_DEFINE_GAMEPLAY_TAG_COMMENT(TAG_WeaponType_None, "Weapon.Type.None", "No Weapon")	
	UE_DEFINE_GAMEPLAY_TAG_COMMENT(TAG_WeaponType_Pistol, "Weapon.Type.Pistol", "Pistol Weapon Type")
	UE_DEFINE_GAMEPLAY_TAG_COMMENT(TAG_WeaponType_Rifle, "Weapon.Type.Rifle", "Rifle Weapon Type")

}