/*
 * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
 * its licensors.
 *
 * For complete copyright and license terms please see the LICENSE at the root of this
 * distribution (the "License"). All use of this software is governed by the License,
 * or, if provided, by the license below or the license accompanying this file. Do not
 * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *
 */
#pragma once
#include <aws/gamelift/server/model/GameSession.h>
#include <aws/gamelift/server/model/UpdateGameSession.h>

namespace Aws {
namespace GameLift {
namespace Internal {

using namespace Aws::GameLift::Server::Model;

/**
 * Interface for a class that handles Messages from the Amazon GameLift Servers WebSocket.
 * Currently Implemented by GameLiftServerState
 */
class IGameLiftMessageHandler {
public:
    virtual void OnStartGameSession(GameSession &gameSession) = 0;
    virtual void OnUpdateGameSession(UpdateGameSession &gameSession) = 0;
    virtual void OnTerminateProcess(long terminationTime) = 0;
    virtual void OnRefreshConnection(const std::string &refreshConnectionEndpoint, const std::string &authToken) = 0;
};
} // namespace Internal
} // namespace GameLift
} // namespace Aws
