#pragma once
 
#include "CoreMinimal.h"
#include "NativeGameplayTags.h"

namespace ShooterTags
{
	UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_WeaponType_None);
	UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_WeaponType_Pistol);
	UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_WeaponType_Rifle);
}
